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    • Proud to announce that as of today NintendoRadar is now available in app-form on all your favorite mobile devices! We had a feeling you might like one *cough, ahem, a'choo* 
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    • I finally got around to finishing Shaq Fu: A Legend Reborn and I have to say I had a lot of fun with it. I don't mind the crude, verging on racist, humor and the play style is reminiscent of early 90s beat 'em ups. There's even a move where you hit A to land a size 22 kick that launches the enemy straight into the screen just like TMNT IV: Turtles in Time. Shaq Fu never takes itself seriously, poking fun at crowd funding and the game itself. All of the old beat 'em up tropes are present and accounted for; endless enemies, random things in the background and foreground to smash, the odd object you can use as a weapon until it breaks, etc. At $20 USD in the eshop I think that the price is a bit steep for the amount of game time you'll get from it, if you play it on easy you can walk through this game in one sitting and I don't see much replay value in it. Harder difficulties does make it a longer process though. There is a DLC pack called "Barack Fu"  that opens up a new story line where you play as President Obama, the humor continues as one of "Dirty Barry's" moves lets you call in a "Peace Prize" drone strike. Nintendo's eShop says it released on June 5, but I can't seem to find it. The game's website says that physical copies come with a code to download a "bonus game" later this month. I haven't seen what that game is yet but I would suspect that it is the DLC so if you really want to fight as Barack Obama the physical version might save you a bit of money. Overall I give Shaq Fu: A Legend Reborn a solid 5 out of 7 Size 22 Reebok Pumps. Pick it up if you find it on sale, and you enjoy old school beat 'em ups (think TMNT IV style with some off color humor and a stupid plot).
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    •  Watch the Nintendo Direct E3 Event all over again!
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    •  Get it right now on the Nintendo Switch eShop!
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The Octopath Traveler Demo was Amazing! But, I have questions...

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Hey guys! So I just finished the Octopath Traveler demo (played as Olberic) and I LOVED IT! The dialogue is great (sometimes though, it got a little cheesey for me), the world design is beautiful, and the goddarn music is AMAZING! I really think the music is what sold me LOL. Anyway, this game is definitely right up my alley, and I am definitely going to pick it up once it comes out because if the demo is this good, I can only imagine what the rest of the game has to offer. I have a few questions though:

1) Is there a way to see the opponent's health? So, when you're walking around and fighting enemies, I noticed that there's no health indicator anywhere to show the remaining health. Don't know for sure, but maybe I just missed it somewhere in the UI? This was a problem for me because for example, I was fighting the bandit boss, I didn't know up to how much longer the battle would last. This isn't really too big of a problem for me, and I guess there's some kind of reason as to why there's no health bar, but for me I wish they'd add the health indicators in the final game

2) Do you think there will be some kind of item that will allow us to avoid random battles while exploring? Some item like 'Repel' from Pokemon would be nice. While I loved the "thrill" of the battles, the randomness reminded me of Pokemon, and honestly it felt like a hassle at some point. Yes I understand that this is a mechanic of the game, but really sometimes I just want to get where I need to be without having to deal with insignificant battles along the way.

So I guess those are my only questions :) I know a lot of people here already love the game and are waiting as patiently as I am. Hopefully, we'll be able to get through the next few months because all this waiting is killing me... For those who haven't tried the demo yet, I highly recommend it! Just try it out, and see for yourself if you'll like the game :) Anyway, thank you all!

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