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    • I know, I know, It's really popular right now to shit all over Nintendo's new online program. But that's not what I'm here for. In fact, I think it's pretty good. I'm here to set the record straight.

      Nintendo Switch Online is only $20 USD for an individual membership, and way less if you split the cost of a family membership. For a third of the price of its competitors (at the most), I don't really care what else NS Online has to offer. I can play my games online, and I can do it for cheaper than PS4 or XB1 users can.

      It gave us designated servers for MK Deluxe and, later on, Smash Bros, and while, for some reason, Splatoon 2 didn't, I never really noticed connection issues while playing. Peer-to-peer isn't really bad at all, unless your friends have really bad connections. And most of the third party games we play don't have designated servers anyways.

      You also get a pretty cool ever - expanding library of NES games, which is an added bonus. Now, I get that this is a shitty replacement for virtual console, and that many people have bought these games many times and might not want to buy them again, the library comes at no additional cost with an online service that is already affordable.

      Some people seem to think that charging customers for online is a crummy thing to do, but these companies want to make money. It sucks, but when you have an additional service for a product, it's a bad business strategy not to charge.

      The only legitimate problem I have with NS Online is the voice chat. Only Fortnite supports it without the use of your phone, and even then you need a wired mic. For me, this is a big let-down because I think it's something that can easily be fixed. All Nintendo have to do is release a wired-to-Bluetooth audio port adapter, which I've found on Amazon for $16, and release a software update. If you're someone who really wants voice chat to communicate with teammates, the price is more than justifiable. Using your phone is really clunky and definitely not an option.

      That being said, as the title of this topic indicates, I really do believe you get what you pay for. When you're paying $2-20 a year for online, I can move past these things. I think the real reason we're all complaining is the Osborne effect. I think Nintendo advertised the fact that we would have to pay for online service way too early. I was ready to pay for this a year ago. I was ready to pay for this in January. But the truth is, we all got comfortable with playing online for free and how well it worked. We all took it for granted as something that shouldn't be monetized and when the time came to pony up, it took us by surprise. 

      I'm really interested in knowing what the general consensus is with this, who bought it and who won't. Feel free to leave us your opinions, and who knows? Maybe this'll help some people that are on the fence to go either way. 
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    • Sony announced its Playstation Classic today and somewhat surprisingly I have been reading some threads of people who are not at all excited by this. Now, I am a Playstation man, through and through, so my opinion may be somewhat biased, but overall I really like the idea of the retro mini console and having it stocked with games. Older consoles, controllers, and especially game carts and discs become worn and useless as time goes on. Experiencing older games on a crisp new screen with responsive brand new controllers sounds great to most of us, but to many it will never live up to the original experience of untangling the controller cords, blowing the dust from your cartridge and switching the TV input over to RGB. I totally see both sides of the argument and I think that these retro consoles are not for everyone. I had serious plans to purchase the SNES Classic but never got around to it and now it seems as though many of those games I would've bought it for will end up on the Switch at some point anyways. Even the PS Classic is kind of lost on me now considering Final Fantasy 7, 8, 9, 10, 10-2, and 12 will all be out on the Switch soon. So what do you all think?
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    • Hello fellow Radarians! It has been a while since I have posted anything new so I figured.... I would do exactly that! This post concerns my newest obsession: Hollow Knight. Man, oh man. What a game this is! I am a major metroidvania fan, so games like Axiom Verge and Owlboy already appeal to me, and Hollow Knight is no different. There isn't a ton to mention as far as what makes this game special to me or stand out in a major way, but it is special and it does stand out. I like everything about this game. The art style is simple and unique. The gameplay is very simple and easy to handle, however, the enemies and bosses are anything but. This game challenges me in the same way I am challenged by a Dark Souls title. You fight, you die. You fight again, you die again. You try and level up, return to fight, die again. It's really a smashing good time. Something about the lore of the story has me drawn in as well. This underground kingdom of bugs, that has this tragic and mysterious past, is tons of fun to explore and master, searching every nook and cranny for new things. The other bugs you meet all have distinct and engaging personalities and voice acting, although they are speaking "bugish" and we cannot understand them without reading the text on screen, that somehow just fits perfectly and sounds right 100% of the time. My favorite bug voice is of the cartographers wife, Iselda, and her bored sounding sigh of "bafanada..." This game is hard as hell and super engaging. I highly recommend it for its playability and the way it translates from big screen to handheld. Some metroidvania games are best viewed on a smaller screen(Axiom Verge is a great example of this; on my 66" screen the game looks silly), but that does not apply to Hollow Knight. I love the way it looks on my TV and it is perfect and cozy in handheld mode. I bought this game while it was on sale for around $8 and I had a few hundred points, too. It cost me maybe $5 in the end and I have enjoyed it far more than Octopath Traveler(which I was SUPER excited for) that I paid $59.99 for. 
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    • So now that Smash Ultimate has been announced and EVERY SINGLE Smash fighter ever (and some extras) are a part of the roster, I'm curious to find out who everyone's main might be.

      Personally, I'm excited to try out Little Mac now that air dodges improve recovery. I hope that might help to balance out his attacks without occasionally falling off the map with no control whatsoever. I also want to try out the Ice Climbers and how their two-in-one combo fares against some of the newer fighters. 

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    • Proud to announce that as of today NintendoRadar is now available in app-form on all your favorite mobile devices! We had a feeling you might like one *cough, ahem, a'choo* 
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FamiTom

Death Road to Canada - 15 Hours In

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Posted (edited)

Some of you might have heard me talk about this game a lot. Don't just take my word for this, it recently became the past week's top-selling game on the eShop. The game is set in a reality where the world has become infested with zombies, and you have to traverse the hordes and loot supplies to get to Canada, the last remaining nation on earth.  The best way I can describe it is like an Oregon Trail spinoff, but with funny-as-hell turns and zombie fighting intermissions. It has you pick-and-choose options in a crap ton of scenarios that could all end really well or really badly. There are a lot of reasons why I love Death Road to Canada, and here are a few.

1. The Difficulty

Death Road's difficulty is done so perfectly that it never gets frustrating. Like I could have just died after a 35-minute long session where I was about to cross the border and I'll just laugh it off and start anew. The thing about this game is, whenever your party dies, It's back to the very beginning. I don't know about you, but when I buy a game, I want it to last. I never buy a game without being 100% sure that I will enjoy it (the fact that I picked this up on day one should tell you something). This game will last me for so long that the 40-ish minute gameplay will take me a year to beat on all the difficulties. Death Road is definitely a difficult game, but not a frustrating one. Extra Credits has a great video on this which might explain how I feel:

Currently I'm sitting on 1 win for more than 50 losses and strangely enough, that doesn't bother me at all.

2. The Couch Co-op

So you know how most games with couch co-op have vertical or even - god forbid - horizontal split screen for each player to see what they're doing? Death Road makes this SO much better. The game is centred around staying close as a team and not letting hordes surround you, so there's no need for split-screen. Both players share one screen, which works well in tabletop mode as well as docked. This is great because the multiplayer makes the game so much better. Don't get me wrong, though. Playing alone is fun too, but with a friend, you know you're gonna laugh your ass off. Single-player is fun because of the gameplay, but multiplayer works well because of the difficulty and humour that the game has to offer.

3. The Gameplay

This is one of those games where even in unavoidable fight-or-die sieges,  the combat isn't the game's top priority, and that works out just fine. You'll find yourself running past them as quickly as possible often, and using unique characters in different situations. Your characters' skills may decide who's gonna take the hits, or who should lead the party. Your top priority should never be to just kill zombies, the game doesn't work that way. Instead, the top thing on your to-do list should be to gather all the precious resources you can get your hands on. Food, gas, medical supplies, bullets and weapons will always run out at one point in your adventure, and so you want to gather plenty to trade at camps or recruit new members. What I call the road-trip scenarios (the Oregon Trail part) heavily influence the way you'll win or lose. And in a game like Death Road, that's okay.

4. The Characters

 Death Road lets you create custom characters, which each come with a Perk, which gives you a leg up in certain situations related to things like strength, medical experience or car repair and a Trait, which helps you out in those RNG scenarios. Things like the charming personality, where you won't get robbed or backstabbed, the civilized personality, where you're the most trustworthy person on your team, and even the anime fan, which gives you a katana (I don't really know either). You can add all of your friends and enemies to the game and watch how they leave you in the dirt, help you out, or get killed (fun). Perks and Traits are unlockable as you play the game, and you get to chose which ones you unlock. There are also Rare Characters with special looks and skills that you can't make or find anywhere else that only sometimes appear to help you out. These features really add a spice of random in a game where certain events might otherwise get repetitive.

 

5. The Replayability

Because of the difficulty and the RNG in this game, coupled with all the different and challenging game modes there are, each with their own new twist, the game manages to re-use and recycle an hour of the actual game into months of endless fun, in a way that works really well. Here's a quick run-down:

Normal mode

Familiar characters mode - Normal mode but normal characters are substituted for the customs that you made

Long winding road - Extra long

Short trip to heck - Shorter but less time to prepare

Rare characters - The super rare characters become common

Deadlier Road - Take a wild guess

Marathon Mode

 K*E*P*A - Play as the game dev and earn a "cheevo"

Extreme modes of some of the game modes listed above can be unlocked

Complaints:

Sadly, not everything about Death Road is perfect. I know I've sung the praises of its multiplayer, but it still leaves me wanting more. Online play isn't available, and for someone like me with not many friends close by, that can be an issue. I would be okay with that if there were LAN play included, but no dice there either. And even though the game lets you recruit four people to your party, only 2 player couch co-op is supported. However, I asked on an AMA and apparently, 4-player is planned for later this year. That would come in real handy when I'm throwing a party again!

On portable mode, there's some noticeable lag. Not enough to stop me from playing or to make the game any harder, but it might not look as visually pleasing as you might have hoped if you want to take it with you. But hey, it's a miracle that I can even take it with me at all on the go considering this game was meant for the PS4, Xbox One and Steam.

 

Alright, I think I'm just about ready to give this game a final score: 

4 Weirdos Out Of 5 - Needs More Multiplayer

rating.jpg.a62cd25fed903771a64be67602ed6853.jpg

Pros:

 -  Perfect difficulty scaling that's deliciously hard but never frustrating

 -  Couch co-op doesn't affect your enjoyment for the worse and makes you laugh your ass off every time

 -  Gameplay works fine with the hilarious RNG stories

 -  Custom Characters

 -  Replayability multiplier: 1000

 -  laughs to be had

 

Cons:

 -  Only 2-player couch co-op

 -  No online play or even LAN

 -  Noticeable lag on portable mode

 -  Might not be quite as fun if you're always alone or hate re-playing parts of the same game over again

Edited by FamiTom
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I know you’ve said it is still worth it as a single-player game, but I just can’t get past how much more I would enjoy this game in local multiplayer. 

I have been dying to get Cuphead, but I always talk myself out of it for the same reason. 

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11 minutes ago, JNASTY said:

I know you’ve said it is still worth it as a single-player game, but I just can’t get past how much more I would enjoy this game in local multiplayer. 

I have been dying to get Cuphead, but I always talk myself out of it for the same reason. 

Cuphead is more of a “ragequit” game than Death Road, although they’re both hard. You might be more determined to finish Death Road than Cuphead. But I definitely see where you’re coming from. This might get a little repetitive without the occasional multiplayer session thrown in. Which is why it’s such a shame that there’s no online! 

By the way, if you want to play Cuphead online, google Parsec. Just a little tip :)

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On 6/3/2018 at 5:14 PM, FamiTom said:

Think I wrote that somewhere already 

643x0w.jpg

No, I'm talking about ORGAN trail. You did mention how it was similar to OREGON Trail, but in ORGAN TRAIL you are driving across the zombie infested US in a station wagon. People get bit instead of dysentery. You have to forage for supplies and shoot zombie attackers instead of hunting. It was super fun and super hard on my PS4.

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51 minutes ago, Jonny B. Goode said:

643x0w.jpg

No, I'm talking about ORGAN trail. You did mention how it was similar to OREGON Trail, but in ORGAN TRAIL you are driving across the zombie infested US in a station wagon. People get bit instead of dysentery. You have to forage for supplies and shoot zombie attackers instead of hunting. It was super fun and super hard on my PS4.

Ooooooh. It’s like death road but more Oregon trail-ey!

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Can you play as that Link character all the time? I’m such a Zelda nerd that that fact alone might make it worth a pick up. 

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3 minutes ago, JNASTY said:

Can you play as that Link character all the time? I’m such a Zelda nerd that that fact alone might make it worth a pick up. 

He’s a rare character, so some sort of trait might let you transform into him over time, but otherwise you’ll have to waste hours finding him or try your luck in rare characters mode. You shouldn’t get too attached to anyone in your party either. They die A LOT.

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He’s a rare character, so some sort of trait might let you transform into him over time, but otherwise you’ll have to waste hours finding him or try your luck in rare characters mode. You shouldn’t get too attached to anyone in your party either. They die A LOT.





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