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  • Our picks

    • I know, I know, It's really popular right now to shit all over Nintendo's new online program. But that's not what I'm here for. In fact, I think it's pretty good. I'm here to set the record straight.

      Nintendo Switch Online is only $20 USD for an individual membership, and way less if you split the cost of a family membership. For a third of the price of its competitors (at the most), I don't really care what else NS Online has to offer. I can play my games online, and I can do it for cheaper than PS4 or XB1 users can.

      It gave us designated servers for MK Deluxe and, later on, Smash Bros, and while, for some reason, Splatoon 2 didn't, I never really noticed connection issues while playing. Peer-to-peer isn't really bad at all, unless your friends have really bad connections. And most of the third party games we play don't have designated servers anyways.

      You also get a pretty cool ever - expanding library of NES games, which is an added bonus. Now, I get that this is a shitty replacement for virtual console, and that many people have bought these games many times and might not want to buy them again, the library comes at no additional cost with an online service that is already affordable.

      Some people seem to think that charging customers for online is a crummy thing to do, but these companies want to make money. It sucks, but when you have an additional service for a product, it's a bad business strategy not to charge.

      The only legitimate problem I have with NS Online is the voice chat. Only Fortnite supports it without the use of your phone, and even then you need a wired mic. For me, this is a big let-down because I think it's something that can easily be fixed. All Nintendo have to do is release a wired-to-Bluetooth audio port adapter, which I've found on Amazon for $16, and release a software update. If you're someone who really wants voice chat to communicate with teammates, the price is more than justifiable. Using your phone is really clunky and definitely not an option.

      That being said, as the title of this topic indicates, I really do believe you get what you pay for. When you're paying $2-20 a year for online, I can move past these things. I think the real reason we're all complaining is the Osborne effect. I think Nintendo advertised the fact that we would have to pay for online service way too early. I was ready to pay for this a year ago. I was ready to pay for this in January. But the truth is, we all got comfortable with playing online for free and how well it worked. We all took it for granted as something that shouldn't be monetized and when the time came to pony up, it took us by surprise. 

      I'm really interested in knowing what the general consensus is with this, who bought it and who won't. Feel free to leave us your opinions, and who knows? Maybe this'll help some people that are on the fence to go either way. 
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    • Sony announced its Playstation Classic today and somewhat surprisingly I have been reading some threads of people who are not at all excited by this. Now, I am a Playstation man, through and through, so my opinion may be somewhat biased, but overall I really like the idea of the retro mini console and having it stocked with games. Older consoles, controllers, and especially game carts and discs become worn and useless as time goes on. Experiencing older games on a crisp new screen with responsive brand new controllers sounds great to most of us, but to many it will never live up to the original experience of untangling the controller cords, blowing the dust from your cartridge and switching the TV input over to RGB. I totally see both sides of the argument and I think that these retro consoles are not for everyone. I had serious plans to purchase the SNES Classic but never got around to it and now it seems as though many of those games I would've bought it for will end up on the Switch at some point anyways. Even the PS Classic is kind of lost on me now considering Final Fantasy 7, 8, 9, 10, 10-2, and 12 will all be out on the Switch soon. So what do you all think?
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    • Hello fellow Radarians! It has been a while since I have posted anything new so I figured.... I would do exactly that! This post concerns my newest obsession: Hollow Knight. Man, oh man. What a game this is! I am a major metroidvania fan, so games like Axiom Verge and Owlboy already appeal to me, and Hollow Knight is no different. There isn't a ton to mention as far as what makes this game special to me or stand out in a major way, but it is special and it does stand out. I like everything about this game. The art style is simple and unique. The gameplay is very simple and easy to handle, however, the enemies and bosses are anything but. This game challenges me in the same way I am challenged by a Dark Souls title. You fight, you die. You fight again, you die again. You try and level up, return to fight, die again. It's really a smashing good time. Something about the lore of the story has me drawn in as well. This underground kingdom of bugs, that has this tragic and mysterious past, is tons of fun to explore and master, searching every nook and cranny for new things. The other bugs you meet all have distinct and engaging personalities and voice acting, although they are speaking "bugish" and we cannot understand them without reading the text on screen, that somehow just fits perfectly and sounds right 100% of the time. My favorite bug voice is of the cartographers wife, Iselda, and her bored sounding sigh of "bafanada..." This game is hard as hell and super engaging. I highly recommend it for its playability and the way it translates from big screen to handheld. Some metroidvania games are best viewed on a smaller screen(Axiom Verge is a great example of this; on my 66" screen the game looks silly), but that does not apply to Hollow Knight. I love the way it looks on my TV and it is perfect and cozy in handheld mode. I bought this game while it was on sale for around $8 and I had a few hundred points, too. It cost me maybe $5 in the end and I have enjoyed it far more than Octopath Traveler(which I was SUPER excited for) that I paid $59.99 for. 
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    • So now that Smash Ultimate has been announced and EVERY SINGLE Smash fighter ever (and some extras) are a part of the roster, I'm curious to find out who everyone's main might be.

      Personally, I'm excited to try out Little Mac now that air dodges improve recovery. I hope that might help to balance out his attacks without occasionally falling off the map with no control whatsoever. I also want to try out the Ice Climbers and how their two-in-one combo fares against some of the newer fighters. 

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    • Proud to announce that as of today NintendoRadar is now available in app-form on all your favorite mobile devices! We had a feeling you might like one *cough, ahem, a'choo* 
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Working on 'Mario time'

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Over the years, game development companies have found all sorts of euphemisms for unpaid overtime, but Nintendo’s might be the best. If legendary designer Shigeru Miyamoto ever comes up and tells you it’s “Mario time,” you’re in for a long night.

 

 

In a fantastic new interview over at Gamasutra by some dude named Chris Kohler, former Nintendo planner Motoi Okamoto opens up about his time at the venerable company, where he worked from 1999 to 2008 before leaving to found Entersphere. There are a lot of great nuggets in there, but the most shocking one might be this anecdote from the Super Mario 64 DS days:

 

In those days, Miyamoto would come to us at 11 PM, after he finished all of his board-member work, and say, “It’s Mario time.” At that point, we’d start a planning meeting that would run until 2 AM. At that point, Miyamoto would go home, leaving us with the words, “You should return home soon, for your health.” Over the next two or three hours, we’d write the game design documents and summarize the instructions for our artists and programmers.

 

It was the craziest crunch time that I’ve ever experienced in my development career. But if the God of Games was working so much, could we give up? Miyamoto had incredible stamina.

 

Crunch—extended overtime—is a ubiquitous practice in gaming, and it’s always been a nuanced issue. Many argue that unpaid overtime is toxic and counterproductive; others point out that collaborative creative projects would be impossible without it. And some simply say hey guys, it’s Mario time.

 

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Why work if you're not getting paid?

you're salary. You're paid for your output not your hours. happens all the time across all industries. The last company I was at was a 24/7 job. I'd take scheduled vacation and such but I had to keep my company laptop and cell phone handy at all times. I don't think a day went by over the course of 3 years that I didn't do some kind of work. Sucks to think about but it quickly becomes normal to you.

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you're salary. You're paid for your output not your hours. happens all the time across all industries. The last company I was at was a 24/7 job. I'd take scheduled vacation and such but I had to keep my company laptop and cell phone handy at all times. I don't think a day went by over the course of 3 years that I didn't do some kind of work. Sucks to think about but it quickly becomes normal to you.

Doesn't make sense for a big company like Nintendo. It honestly sounds like they're trying to cut down on development costs... EA is still way worse, but it's concerning.

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Doesn't make sense for a big company like Nintendo. It honestly sounds like they're trying to cut down on development costs... EA is still way worse, but it's concerning.

I'll just say.... I have never worked for a small company

 

EDIT: Just looked it up... Nintendo has 5,095 employees. I have worked for larger organizations where this is common. My current employer is about 3 times as large as Nintendo (based on employee count). We're about to add an additional 43,000 employees with a merger.

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I'll just say.... I have never worked for a small company

 

EDIT: Just looked it up... Nintendo has 5,095 employees. I have worked for larger organizations where this is common.

Maybe it's common, but it would take a lot to convince me that it's ethical. The only plus I see of overtime is in a small company struggling to survive, where it might help keep the company afloat so you don't lose your job.

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Maybe it's common, but it would take a lot to convince me that it's ethical. The only plus I see of overtime is in a small company struggling to survive, where it might help keep the company afloat so you don't lose your job.

Oh I wouldn't say it's ethical. At the end of my last job what came of me putting in all those extra hours? The company got bought up, the high ups got more money than i can dream about and I got to go find a new place to work in order to keep my house. Basically I worked my ass off to make other people rich. But the reality is if you don't want to lose your job you do it. If you don't they'll find someone who will. You can keep looking for better environments and I'm sure some are out there, but they're tough to find. Or you remain hourly for your entire life which often translates to lower overall earnings.

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Oh I wouldn't say it's ethical. At the end of my last job what came of me putting in all those extra hours? The company got bought up, the high ups got more money than i can dream about and I got to go find a new place to work in order to keep my house. Basically I worked my ass off to make other people rich. But the reality is if you don't want to lose your job you do it. If you don't they'll find someone who will. You can keep looking for better environments and I'm sure some are out there, but they're tough to find. Or you remain hourly for your entire life which often translates to lower overall earnings.

Mmmm. Not much choice in the job world, unfortunately.

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My son is 7 and he knows Miyamoto's name. He is his idle. He wants to make video games one day and be just like him. Already has drawing he keeps in a folder with his ideas for games.

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My son is 7 and he knows Miyamoto's name. He is his idle. He wants to make video games one day and be just like him. Already has drawing he keeps in a folder with his ideas for games.


At 11 I spent my time in church writing minecraft mod ideas out and shared them with my friends at sunday school. Now im working at a bowling center and have never made a minecraft mod in my life.


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In my youth I spent time "designing" what I was convinced would be the next great side scroller, something to put Mario (and later Sonic) in their place. Later I applied for, and was accepted, to DigiPen. I would've been in their inaugural class out of Redmond. I failed to convince my parents it was a good idea and worth the debt I would incur. Instead I went to the University of Montana, which I picked because it was the school farthest from home that I could afford. I started as a Computer Science major. After a year or so I became convinced that my life was destined to sit in the bottom of a hospital working on 20 year old code just patching it together. I didn't want that so I changed majors to Information Systems where I thought I'd become a network admin after college. Now I work for a telecom company. I mean.... it pays the bills, I'm not really left wanting for anything. It's just not creative or cutting edged like I wanted. Meanwhile one of my good friends from the CS program works for Amazon. He lead the first build of the Fire phone, then he handled the messaging and calling system for Alexa. The thing is... in school him and I were generally on par with each other, although I was the better coder. Yet, here I sit.... Don't give up on your dreams. You'll regret it.

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