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  • Our picks

    • A gamer called Luis Fernando Mendoza Arias has apparently got his hands on a copy of Super Smash Bros. Ultimate two weeks before its official release date.

      To back up his claims, Luis took photos of the game running on Nintendo Switch, as well as his physical copy, and uploaded it all to social media. The photos seem legit but you will probably want to take a look at it yourself to verify its authenticity:




      We’d also like to take this opportunity to remind all users to be very careful for spoilers since the game has leaked.

      What do you think? Let us know in the comments.

      Source: Link, Via 1, Via 2
      • 4 replies
    • I know, I know, It's really popular right now to shit all over Nintendo's new online program. But that's not what I'm here for. In fact, I think it's pretty good. I'm here to set the record straight.

      Nintendo Switch Online is only $20 USD for an individual membership, and way less if you split the cost of a family membership. For a third of the price of its competitors (at the most), I don't really care what else NS Online has to offer. I can play my games online, and I can do it for cheaper than PS4 or XB1 users can.

      It gave us designated servers for MK Deluxe and, later on, Smash Bros, and while, for some reason, Splatoon 2 didn't, I never really noticed connection issues while playing. Peer-to-peer isn't really bad at all, unless your friends have really bad connections. And most of the third party games we play don't have designated servers anyways.

      You also get a pretty cool ever - expanding library of NES games, which is an added bonus. Now, I get that this is a shitty replacement for virtual console, and that many people have bought these games many times and might not want to buy them again, the library comes at no additional cost with an online service that is already affordable.

      Some people seem to think that charging customers for online is a crummy thing to do, but these companies want to make money. It sucks, but when you have an additional service for a product, it's a bad business strategy not to charge.

      The only legitimate problem I have with NS Online is the voice chat. Only Fortnite supports it without the use of your phone, and even then you need a wired mic. For me, this is a big let-down because I think it's something that can easily be fixed. All Nintendo have to do is release a wired-to-Bluetooth audio port adapter, which I've found on Amazon for $16, and release a software update. If you're someone who really wants voice chat to communicate with teammates, the price is more than justifiable. Using your phone is really clunky and definitely not an option.

      That being said, as the title of this topic indicates, I really do believe you get what you pay for. When you're paying $2-20 a year for online, I can move past these things. I think the real reason we're all complaining is the Osborne effect. I think Nintendo advertised the fact that we would have to pay for online service way too early. I was ready to pay for this a year ago. I was ready to pay for this in January. But the truth is, we all got comfortable with playing online for free and how well it worked. We all took it for granted as something that shouldn't be monetized and when the time came to pony up, it took us by surprise. 

      I'm really interested in knowing what the general consensus is with this, who bought it and who won't. Feel free to leave us your opinions, and who knows? Maybe this'll help some people that are on the fence to go either way. 
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    • Sony announced its Playstation Classic today and somewhat surprisingly I have been reading some threads of people who are not at all excited by this. Now, I am a Playstation man, through and through, so my opinion may be somewhat biased, but overall I really like the idea of the retro mini console and having it stocked with games. Older consoles, controllers, and especially game carts and discs become worn and useless as time goes on. Experiencing older games on a crisp new screen with responsive brand new controllers sounds great to most of us, but to many it will never live up to the original experience of untangling the controller cords, blowing the dust from your cartridge and switching the TV input over to RGB. I totally see both sides of the argument and I think that these retro consoles are not for everyone. I had serious plans to purchase the SNES Classic but never got around to it and now it seems as though many of those games I would've bought it for will end up on the Switch at some point anyways. Even the PS Classic is kind of lost on me now considering Final Fantasy 7, 8, 9, 10, 10-2, and 12 will all be out on the Switch soon. So what do you all think?
      • 6 replies
    • Hello fellow Radarians! It has been a while since I have posted anything new so I figured.... I would do exactly that! This post concerns my newest obsession: Hollow Knight. Man, oh man. What a game this is! I am a major metroidvania fan, so games like Axiom Verge and Owlboy already appeal to me, and Hollow Knight is no different. There isn't a ton to mention as far as what makes this game special to me or stand out in a major way, but it is special and it does stand out. I like everything about this game. The art style is simple and unique. The gameplay is very simple and easy to handle, however, the enemies and bosses are anything but. This game challenges me in the same way I am challenged by a Dark Souls title. You fight, you die. You fight again, you die again. You try and level up, return to fight, die again. It's really a smashing good time. Something about the lore of the story has me drawn in as well. This underground kingdom of bugs, that has this tragic and mysterious past, is tons of fun to explore and master, searching every nook and cranny for new things. The other bugs you meet all have distinct and engaging personalities and voice acting, although they are speaking "bugish" and we cannot understand them without reading the text on screen, that somehow just fits perfectly and sounds right 100% of the time. My favorite bug voice is of the cartographers wife, Iselda, and her bored sounding sigh of "bafanada..." This game is hard as hell and super engaging. I highly recommend it for its playability and the way it translates from big screen to handheld. Some metroidvania games are best viewed on a smaller screen(Axiom Verge is a great example of this; on my 66" screen the game looks silly), but that does not apply to Hollow Knight. I love the way it looks on my TV and it is perfect and cozy in handheld mode. I bought this game while it was on sale for around $8 and I had a few hundred points, too. It cost me maybe $5 in the end and I have enjoyed it far more than Octopath Traveler(which I was SUPER excited for) that I paid $59.99 for. 
        • Like
      • 5 replies
    • So now that Smash Ultimate has been announced and EVERY SINGLE Smash fighter ever (and some extras) are a part of the roster, I'm curious to find out who everyone's main might be.

      Personally, I'm excited to try out Little Mac now that air dodges improve recovery. I hope that might help to balance out his attacks without occasionally falling off the map with no control whatsoever. I also want to try out the Ice Climbers and how their two-in-one combo fares against some of the newer fighters. 

        • Like
      • 3 replies
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Why does Nintendo never listen to the fans?

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Nintendo rarely does makes a game or franchise the way we, the fan want it.

Look at some of the loved franchises Nintendo has treated poorly in the past years.

-Metroid fans receive this weird spinoff game called federation force which can't even be called a Metroid game

-Starfox had a subpar game released on the wii u

-Paper Mario has had to two horrible games in a row

-Pikmin is coming out with a 2-D game on the 3ds, a game that no one asked for

Nintendo knows that these games are going to be badly received yet they continue to make them

They don't listen to the outcry of fans

They are just making lazy games and sticking a popular franchise on the cover

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I can't speak to how well those specific games were received there, but remember Nintendo largely makes games for the Japanese market. Everything else is gravy.

See how a second Splatoon was prioritized?

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I can't speak to how well those specific games were received there, but remember Nintendo largely makes games for the Japanese market. Everything else is gravy.

See how a second Splatoon was prioritized?

This. Remember Nintendo is Headquartered in Kyoto, Japan. While the U.S. is a major market for them, and so I'm not so sure I'd go so far as to say 'everything else is gravy,' at the same time the feedback that the developers themselves hear the most clearly is going to be from the Japanese fans. Mostly do to higher exposure and lack of language barrier.

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I'd rather Nintendo do their own thing rather than listen to the ideas that fans think they have, which I'd guess is 99% crap. Nintendo employs the experts, they've been at this for awhile. Sure they'll have some failures (I'm looking at you skyward sword) but they have plenty of major accomplishments as well (botw).

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I'd rather Nintendo do their own thing rather than listen to the ideas that fans think they have, which I'd guess is 99% crap. Nintendo employs the experts, they've been at this for awhile. Sure they'll have some failures (I'm looking at you skyward sword) but they have plenty of major accomplishments as well (botw).

Yep. Nintendo knows what's best for the fans.

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There's a difference between listening to crackpot ideas, and acting on feedback about what fans do and don't like/want. I would assume that "listen to fans" applies to the latter rather than the former.

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Nintendo probably have visions and ideas that we, as fans, know nothing about. It's probably best that we don't try and intefere, because, let's be honest, what do we know about game-making?

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They kinda need to start if they want to continue. So many franchises ruined that result in loses (I imagine)

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Nintendo probably have visions and ideas that we, as fans, know nothing about. It's probably best that we don't try and intefere, because, let's be honest, what do we know about game-making?

Exactly.

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As sad as it is, I can only assume that Nintendo, first and foremost, listens to its stockholders, with the customers in second. Most businesses are that way.

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That's a common practice with japanese companies, I imagine. They always do what they think it's better to their products, even going against what fans want. Sega is another example of this custom.

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As sad as it is, I can only assume that Nintendo, first and foremost, listens to its stockholders, with the customers in second. Most businesses are that way.

Nintendo actually ignores its shareholders on a somewhat regular basis. If you ever listen to one of their earnings calls I swear someone always asks two questions: "What are your mobile plans?" (lately it's "when are the rest of your franchises going to be on mobile") and "will you license your IP to be on PS/Xbox/PC?" Luckily Nintendo realizes the shareholders are just as dumb as the fans.

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Nintendo actually ignores its shareholders on a somewhat regular basis. If you ever listen to one of their earnings calls I swear someone always asks two questions: "What are your mobile plans?" (lately it's "when are the rest of your franchises going to be on mobile") and "will you license your IP to be on PS/Xbox/PC?" Luckily Nintendo realizes the shareholders are just as dumb as the fans.

...Those two questions are completely reasonable from the business perspective. Doing either of those things would produce a massive and long-lasting uptick in Nintendo's profits.

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...Those two questions are completely reasonable from the business perspective. Doing either of those things would produce a massive and long-lasting uptick in Nintendo's profits.

Just like it has worked out for Sega, right?

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Just like it has worked out for Sega, right?

Those are radically different examples that can't be compared even remotely. For example, Sega reshuffled to focus on digital games, rather than using them as a boost for their existing markets. Sega also doesn't have nearly the same quantity of iconic games to pull from, and sold of some of the properties it could have to Take-Two Interactive at roughly the same time they shifted focus(stupid). They also did such a piss poor job of emulating their old games that they ended up pulling a ton of them for quality issues. In other words, they pretty much made every bad business decision they could have, and even made a few of them twice for good measure.

 

Nintendo, on the other hand, has done their mobile deployments quite well and seen almost wholly good results from it. Meaning there is no reason not to expand into that area. As for the cross-platforming, pushing to the other consoles would be stupid, but creating PC releases would not be. Square is a good example of how to handle that sort of thing, having had quite a lot of success in porting things like their older Final Fantasy games for PC users (many of whom don't own any consoles at all).

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Nintendo does great. Fans have demands that are not economically viable. Don't forget, they are running a business.

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I mean why would Nintendo listen to the fans when based off one game they can sell near a millions consoles. The only time Nintendo will listen to the fans is when it starts affecting their sales... you see how Call of Duty gave some people Infinite Warfare for free and stated that they are going back to boots on the ground because that game didn't do the numbers they projected. The fans warned them to not do that jet pack flying stuff and when they ain't listen people just didn't buy the game. Once you start affecting people's pockets they will change up so fast and get it together.

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I think, somehow, the people of this thread have wildly differing opinions on what constitutes 'listening to fans' and we're mostly spewing various forms of gibberish at each other as a result.

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I think, somehow, the people of this thread have wildly differing opinions on what constitutes 'listening to fans' and we're mostly spewing various forms of gibberish at each other as a result.

I gotta ask. Is your pic from Wolfenstein?

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I can't speak to how well those specific games were received there, but remember Nintendo largely makes games for the Japanese market. Everything else is gravy.

See how a second Splatoon was prioritized?

^ This.

They make games for Japanese Gamers primarily. I think Nintendo NA has very little say - - plus they get more games from all of those series in Japan that don't make it here.

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Just because the most vocal nintendo fans are up in arms does not mean its the same way accross the board. Sometimes most people are happy with a product and a select few make it seem otherwise

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Nintendo might not even be reading the suggestions from the fans, though that's a bit unlikely. I personally would like it better if Nintendo kept to their own ideas and innovations rather than take the fans' suggestions seriously, and causing mayhem within the company. Normally, fans' suggestions are just selfish ideas that they want within the game. These suggestions may or may not be within the vision that Nintendo wants to accomplish for their company and some are even so ridiculous it would be a waste of time just thinking about how to implement it into the game.

 

Besides, I would think that professional game developers would have better ideas and perspective than amateur fans. While and idea may be great, it might not be possible to implement without endangering the smooth function of the rest of the game itself. And no one wants a half-baked game, especially not from Nintendo.

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I agree Compos An Mentis. There is no way they can listen to all the suggestions of the fans. I think they do a pretty good job making something for everyone.

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Ditto. I actually think they do a really good job listening to their fans. It's a massive org and a massive customer base, so even if you only make the majority happy, you're potentially upsetting 49% of the fans.

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Nintendo has tons of fans, but right now with how incredibly popular their system is most of their audience are casual gamers who know of nintendo but dont care enough to be a fan. The Wii was the same way, just the fans were less demanding because they did things right I guess?? Lol idk thats my best take on why...

 

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