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  • Our picks

    • Sony announced its Playstation Classic today and somewhat surprisingly I have been reading some threads of people who are not at all excited by this. Now, I am a Playstation man, through and through, so my opinion may be somewhat biased, but overall I really like the idea of the retro mini console and having it stocked with games. Older consoles, controllers, and especially game carts and discs become worn and useless as time goes on. Experiencing older games on a crisp new screen with responsive brand new controllers sounds great to most of us, but to many it will never live up to the original experience of untangling the controller cords, blowing the dust from your cartridge and switching the TV input over to RGB. I totally see both sides of the argument and I think that these retro consoles are not for everyone. I had serious plans to purchase the SNES Classic but never got around to it and now it seems as though many of those games I would've bought it for will end up on the Switch at some point anyways. Even the PS Classic is kind of lost on me now considering Final Fantasy 7, 8, 9, 10, 10-2, and 12 will all be out on the Switch soon. So what do you all think?
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    • Hello fellow Radarians! It has been a while since I have posted anything new so I figured.... I would do exactly that! This post concerns my newest obsession: Hollow Knight. Man, oh man. What a game this is! I am a major metroidvania fan, so games like Axiom Verge and Owlboy already appeal to me, and Hollow Knight is no different. There isn't a ton to mention as far as what makes this game special to me or stand out in a major way, but it is special and it does stand out. I like everything about this game. The art style is simple and unique. The gameplay is very simple and easy to handle, however, the enemies and bosses are anything but. This game challenges me in the same way I am challenged by a Dark Souls title. You fight, you die. You fight again, you die again. You try and level up, return to fight, die again. It's really a smashing good time. Something about the lore of the story has me drawn in as well. This underground kingdom of bugs, that has this tragic and mysterious past, is tons of fun to explore and master, searching every nook and cranny for new things. The other bugs you meet all have distinct and engaging personalities and voice acting, although they are speaking "bugish" and we cannot understand them without reading the text on screen, that somehow just fits perfectly and sounds right 100% of the time. My favorite bug voice is of the cartographers wife, Iselda, and her bored sounding sigh of "bafanada..." This game is hard as hell and super engaging. I highly recommend it for its playability and the way it translates from big screen to handheld. Some metroidvania games are best viewed on a smaller screen(Axiom Verge is a great example of this; on my 66" screen the game looks silly), but that does not apply to Hollow Knight. I love the way it looks on my TV and it is perfect and cozy in handheld mode. I bought this game while it was on sale for around $8 and I had a few hundred points, too. It cost me maybe $5 in the end and I have enjoyed it far more than Octopath Traveler(which I was SUPER excited for) that I paid $59.99 for. 
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    • So now that Smash Ultimate has been announced and EVERY SINGLE Smash fighter ever (and some extras) are a part of the roster, I'm curious to find out who everyone's main might be.

      Personally, I'm excited to try out Little Mac now that air dodges improve recovery. I hope that might help to balance out his attacks without occasionally falling off the map with no control whatsoever. I also want to try out the Ice Climbers and how their two-in-one combo fares against some of the newer fighters. 

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    • Proud to announce that as of today NintendoRadar is now available in app-form on all your favorite mobile devices! We had a feeling you might like one *cough, ahem, a'choo* 
        • Mind Blown
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      • 9 replies
    • I finally got around to finishing Shaq Fu: A Legend Reborn and I have to say I had a lot of fun with it. I don't mind the crude, verging on racist, humor and the play style is reminiscent of early 90s beat 'em ups. There's even a move where you hit A to land a size 22 kick that launches the enemy straight into the screen just like TMNT IV: Turtles in Time. Shaq Fu never takes itself seriously, poking fun at crowd funding and the game itself. All of the old beat 'em up tropes are present and accounted for; endless enemies, random things in the background and foreground to smash, the odd object you can use as a weapon until it breaks, etc. At $20 USD in the eshop I think that the price is a bit steep for the amount of game time you'll get from it, if you play it on easy you can walk through this game in one sitting and I don't see much replay value in it. Harder difficulties does make it a longer process though. There is a DLC pack called "Barack Fu"  that opens up a new story line where you play as President Obama, the humor continues as one of "Dirty Barry's" moves lets you call in a "Peace Prize" drone strike. Nintendo's eShop says it released on June 5, but I can't seem to find it. The game's website says that physical copies come with a code to download a "bonus game" later this month. I haven't seen what that game is yet but I would suspect that it is the DLC so if you really want to fight as Barack Obama the physical version might save you a bit of money. Overall I give Shaq Fu: A Legend Reborn a solid 5 out of 7 Size 22 Reebok Pumps. Pick it up if you find it on sale, and you enjoy old school beat 'em ups (think TMNT IV style with some off color humor and a stupid plot).
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I am going to begin by acknowledging that the only reason I ended up purchasing this game was due to it being on sale for around $8 on the Nintendo Store. When I first heard about The Flame in the Flood I was intrigued, but not quite sold, especially after reading mixed reviews across the internet. After seeing this reduced price I decided now was the time to take a break from my many Skyrim adventures and try and survive in indie studio The Molasses Flood's The Flame in the Flood.

theflameinthefloodreview.png

Fast forward a couple hours and my heart is racing as my raft careens through the rapids of this never ending river full of hazardous remains of a society that once was. My four survival elements are all dangerously low: Hunger, Thirst, Warmth, and Energy. I also have a wicked case of poison ivy. My only food source has spoiled and will poison me if I eat it, and the only water I have needs to be filtered before I can drink. I have been playing the game for about an hour, and I must say, things went poorly pretty quickly. While the game does a pretty good job of explaining the mechanics of the game, I was still a little slow to learn how to maneuver my raft to ensure I got the best supplies possible. Navigating your raft through the river is a integral part of your survival because at times there are choices to be made. Do I go left to the two smaller resource caches, or do I paddle hard to the right and stop at the one larger cache? Once you arrive at these small ports and islands along this mysterious and unforgiving river, you must scavenge supplies and make the most effective use of them in order to increase your survival gauges as much as possible before heading back out onto the water. This is the entire dynamic of the gameplay so far as I can tell. It consists of rafting down the river and then scrounging up supplies, and then back to the river again. It is an unforgiving environment with hazards from things like rain and insect bites, to wolves and bears. There are also lots of things to craft that are surprisingly satisfying to use, like the first time you snare one of those cute bunnies that appear at most of your stops along the way, but not all. 

My favorite element of the game is the storyline, which is Dark Souls-ish in the way that makes the gamer piece together some sort of answer to the many questions that they have, with little to no answers actually being explicitly laid out by the game. The world has been flooded and everywhere we look we see indication that it has been this way for quite some time. Rusted out cars floating down the river, along with entire homes and shantys of the former denizens of this mysterious place that has been so devastated by this post-flood of apocalyptic proportions. Through my travels I met an old goggle-wearing, shotgun-toting granny, a pair of feral children, and a mysterious grave-digging recluse. Alongside my trusty canine companion, I traversed the wilderness, stayed alive, escaped the tusks of a wild boar, died of starvation, and did it all again. This unforgiving and unique take on the survival genre makes you sweat and keeps up interest by always keeping alive the chance that at the next stop, just a little further along, you will find a nice warm place to rest and to eat. And then, it gives you dandelions. 

 

Johnny's score: 8/10  -  Buy it! Especially if it is still on sale!

Pros:

Entertaining to boot. Easy to learn, hard to master. Always a new game due to item randomization. Exciting. Fun.

Cons:

Quite difficult. Frustrating. Unforgiving. Raft steering controls can be sloppy(but then again rivers are unpredictable!)

 

 

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This thread (and game) slipped by my radar, what a awesome; well written review - not finished reading yet but just want to say thanks for bringing this game to my attention! I just watched a trailer for it and I am intrigued. Going to finish the rest of the review, make a little banner for your review and push it to the homepage to promote it.

edit: woah, suspenseful review. I love the way you sucked us in to your experience first playing the game. I enjoy your style of reviews Jonny, keep it up! This game has surprised me! It's on my wishlist.

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