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    • Sony announced its Playstation Classic today and somewhat surprisingly I have been reading some threads of people who are not at all excited by this. Now, I am a Playstation man, through and through, so my opinion may be somewhat biased, but overall I really like the idea of the retro mini console and having it stocked with games. Older consoles, controllers, and especially game carts and discs become worn and useless as time goes on. Experiencing older games on a crisp new screen with responsive brand new controllers sounds great to most of us, but to many it will never live up to the original experience of untangling the controller cords, blowing the dust from your cartridge and switching the TV input over to RGB. I totally see both sides of the argument and I think that these retro consoles are not for everyone. I had serious plans to purchase the SNES Classic but never got around to it and now it seems as though many of those games I would've bought it for will end up on the Switch at some point anyways. Even the PS Classic is kind of lost on me now considering Final Fantasy 7, 8, 9, 10, 10-2, and 12 will all be out on the Switch soon. So what do you all think?
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    • Hello fellow Radarians! It has been a while since I have posted anything new so I figured.... I would do exactly that! This post concerns my newest obsession: Hollow Knight. Man, oh man. What a game this is! I am a major metroidvania fan, so games like Axiom Verge and Owlboy already appeal to me, and Hollow Knight is no different. There isn't a ton to mention as far as what makes this game special to me or stand out in a major way, but it is special and it does stand out. I like everything about this game. The art style is simple and unique. The gameplay is very simple and easy to handle, however, the enemies and bosses are anything but. This game challenges me in the same way I am challenged by a Dark Souls title. You fight, you die. You fight again, you die again. You try and level up, return to fight, die again. It's really a smashing good time. Something about the lore of the story has me drawn in as well. This underground kingdom of bugs, that has this tragic and mysterious past, is tons of fun to explore and master, searching every nook and cranny for new things. The other bugs you meet all have distinct and engaging personalities and voice acting, although they are speaking "bugish" and we cannot understand them without reading the text on screen, that somehow just fits perfectly and sounds right 100% of the time. My favorite bug voice is of the cartographers wife, Iselda, and her bored sounding sigh of "bafanada..." This game is hard as hell and super engaging. I highly recommend it for its playability and the way it translates from big screen to handheld. Some metroidvania games are best viewed on a smaller screen(Axiom Verge is a great example of this; on my 66" screen the game looks silly), but that does not apply to Hollow Knight. I love the way it looks on my TV and it is perfect and cozy in handheld mode. I bought this game while it was on sale for around $8 and I had a few hundred points, too. It cost me maybe $5 in the end and I have enjoyed it far more than Octopath Traveler(which I was SUPER excited for) that I paid $59.99 for. 
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    • So now that Smash Ultimate has been announced and EVERY SINGLE Smash fighter ever (and some extras) are a part of the roster, I'm curious to find out who everyone's main might be.

      Personally, I'm excited to try out Little Mac now that air dodges improve recovery. I hope that might help to balance out his attacks without occasionally falling off the map with no control whatsoever. I also want to try out the Ice Climbers and how their two-in-one combo fares against some of the newer fighters. 

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    • Proud to announce that as of today NintendoRadar is now available in app-form on all your favorite mobile devices! We had a feeling you might like one *cough, ahem, a'choo* 
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    • I finally got around to finishing Shaq Fu: A Legend Reborn and I have to say I had a lot of fun with it. I don't mind the crude, verging on racist, humor and the play style is reminiscent of early 90s beat 'em ups. There's even a move where you hit A to land a size 22 kick that launches the enemy straight into the screen just like TMNT IV: Turtles in Time. Shaq Fu never takes itself seriously, poking fun at crowd funding and the game itself. All of the old beat 'em up tropes are present and accounted for; endless enemies, random things in the background and foreground to smash, the odd object you can use as a weapon until it breaks, etc. At $20 USD in the eshop I think that the price is a bit steep for the amount of game time you'll get from it, if you play it on easy you can walk through this game in one sitting and I don't see much replay value in it. Harder difficulties does make it a longer process though. There is a DLC pack called "Barack Fu"  that opens up a new story line where you play as President Obama, the humor continues as one of "Dirty Barry's" moves lets you call in a "Peace Prize" drone strike. Nintendo's eShop says it released on June 5, but I can't seem to find it. The game's website says that physical copies come with a code to download a "bonus game" later this month. I haven't seen what that game is yet but I would suspect that it is the DLC so if you really want to fight as Barack Obama the physical version might save you a bit of money. Overall I give Shaq Fu: A Legend Reborn a solid 5 out of 7 Size 22 Reebok Pumps. Pick it up if you find it on sale, and you enjoy old school beat 'em ups (think TMNT IV style with some off color humor and a stupid plot).
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Opinions on ports and limitations?

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Posted (edited)

Okay so many of you know that Ubisoft have been releasing some titles on Switch as of late and I've recently gone back to Rainbow Six Siege after a hiatus and  realising they added many new updates and more content. So that begs the question would it be at home on switch?

Obviously ensuring good internet connection for online play is a focus and its single player is next to none but still the games very addictive and has some pve which could benefit from being accessible in a portable format. Plus if you know about monopoly on switch and other platforms you'll know that ubisoft make terrible ports and lack luster quality and support so do we really want to encourage this?


Regardless of all this regarding the ports on the whole whilst it's great to get a wide and varied library for switch with more Japanese developers than ever who prior were Playstation exclusive it begs the question how many ports is enough? Will Nintendo start clamping down quality control and does that mean anything anymore?

If you know of Jim sterling regardless of your opinions of him he pointed out that yes whilst originaly the switch had a small library it had a good , clear and easy to browse library of games with quality titles unlike steams current junkyard of a mess that is steams quality control allowing any none effort cash grab asset flip onto the front page meaning finding the diamond in the rough gems harder to do.


So what do people think, should Nintendo be harsher on ports later on before the markets flooded with questionable quality games?

I cannot recall and apologise but I know some indie story games made it on which were nothing more than mobile game ported with no effort and asking for near full price with micro transactions aka a cash grab which shouldn't exist on the system but who knows maybe it was removed, I'll do some more research and digging and come back on that.

Still the question remains, I for one embrace the ports but want Nintendo to tread carefully its a fine line before quality and quantity and all hell breaks loose.

Edited by MrSandMan17
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Posted (edited)

This is an excellent point you make here. Hopefully Nintendo has the same intuition you do, my friend. Because the store is already getting a little cluttered and hard to manage. They need to implement better organization if they plan on letting indie developers flood the market with sub-par ports. Possibly a separate tab for indie titles or maybe for "third party content" just so consumers have the ability to ignore or indulge in these titles. The eShop currently has a new release tab, games on sale tab, and best selling tab. Which is ineffective because there are usually a few games that fall into all three categories. They have become a best seller that week BECAUSE they are on sale. I really like PSN's store UI and think that the eShop should consider similar organization. 

Oh, and I have yet to play R6:Siege. But I wouldn't mind trying it out on my Switch. 


Nice post @MrSandMan17!

Edited by Jonny B. Goode
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All I can say having learnt from steam is that whilst letting individuals filter to their preferences is a good thing , that it cannot substitute for proper quality control.

The fact is companies should and have to bite the bullet and pay a real human being ideally a team to manage, test and check the quality of the games going on the store and where they belong in said store front.

Steam has tried with letting it's users manage it themselves, groups to manage it and of course implemented an algorith but it never worked and the spam always found a way.

I hope Nintendo does not fall to the same short comings because I for one love the switch as a platform of high quality games over quantity.

Alas only time will tell.

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40 minutes ago, Jonny B. Goode said:

the store is already getting a little cluttered and hard to manage.

I'm expecting an update for the switch here sometime real soon, and at the same time I'd expect a redesign of the eshop. The eshop on the Wii U is well laid out, I prefer it over the PS4 shop, so Nintendo knows how to do it right. I'm thinking they were just waiting until there was enough content that they didn't have empty areas of the shop. 


The reason I'm expecting an update soon is we're supposed to get my.nintendo rewards for the Switch this month. I'm holding out hope for themes.

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Apparently when paid online is added we'll be getting a large library of classic games. So maybe they're saving some of their older ports for when that time comes? Including this the games will have a leaderboard and an added multiplayer feature to these titles so this seems interesting. I'm assuming the interface will go through a large change after that too and maybe reduce their clutter.

As for newer games such as R6: Siege it'd be interesting on how they will make the controls for a JoyCon or if they will just opt to make it Pro Controller only. I honestly don't really mind ports as long as their optimized well and the controls feel good in your hand. If it doesn't accomplish this imo its a bit of a fail.

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