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    • Sony announced its Playstation Classic today and somewhat surprisingly I have been reading some threads of people who are not at all excited by this. Now, I am a Playstation man, through and through, so my opinion may be somewhat biased, but overall I really like the idea of the retro mini console and having it stocked with games. Older consoles, controllers, and especially game carts and discs become worn and useless as time goes on. Experiencing older games on a crisp new screen with responsive brand new controllers sounds great to most of us, but to many it will never live up to the original experience of untangling the controller cords, blowing the dust from your cartridge and switching the TV input over to RGB. I totally see both sides of the argument and I think that these retro consoles are not for everyone. I had serious plans to purchase the SNES Classic but never got around to it and now it seems as though many of those games I would've bought it for will end up on the Switch at some point anyways. Even the PS Classic is kind of lost on me now considering Final Fantasy 7, 8, 9, 10, 10-2, and 12 will all be out on the Switch soon. So what do you all think?
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    • Hello fellow Radarians! It has been a while since I have posted anything new so I figured.... I would do exactly that! This post concerns my newest obsession: Hollow Knight. Man, oh man. What a game this is! I am a major metroidvania fan, so games like Axiom Verge and Owlboy already appeal to me, and Hollow Knight is no different. There isn't a ton to mention as far as what makes this game special to me or stand out in a major way, but it is special and it does stand out. I like everything about this game. The art style is simple and unique. The gameplay is very simple and easy to handle, however, the enemies and bosses are anything but. This game challenges me in the same way I am challenged by a Dark Souls title. You fight, you die. You fight again, you die again. You try and level up, return to fight, die again. It's really a smashing good time. Something about the lore of the story has me drawn in as well. This underground kingdom of bugs, that has this tragic and mysterious past, is tons of fun to explore and master, searching every nook and cranny for new things. The other bugs you meet all have distinct and engaging personalities and voice acting, although they are speaking "bugish" and we cannot understand them without reading the text on screen, that somehow just fits perfectly and sounds right 100% of the time. My favorite bug voice is of the cartographers wife, Iselda, and her bored sounding sigh of "bafanada..." This game is hard as hell and super engaging. I highly recommend it for its playability and the way it translates from big screen to handheld. Some metroidvania games are best viewed on a smaller screen(Axiom Verge is a great example of this; on my 66" screen the game looks silly), but that does not apply to Hollow Knight. I love the way it looks on my TV and it is perfect and cozy in handheld mode. I bought this game while it was on sale for around $8 and I had a few hundred points, too. It cost me maybe $5 in the end and I have enjoyed it far more than Octopath Traveler(which I was SUPER excited for) that I paid $59.99 for. 
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    • So now that Smash Ultimate has been announced and EVERY SINGLE Smash fighter ever (and some extras) are a part of the roster, I'm curious to find out who everyone's main might be.

      Personally, I'm excited to try out Little Mac now that air dodges improve recovery. I hope that might help to balance out his attacks without occasionally falling off the map with no control whatsoever. I also want to try out the Ice Climbers and how their two-in-one combo fares against some of the newer fighters. 

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    • Proud to announce that as of today NintendoRadar is now available in app-form on all your favorite mobile devices! We had a feeling you might like one *cough, ahem, a'choo* 
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    • I finally got around to finishing Shaq Fu: A Legend Reborn and I have to say I had a lot of fun with it. I don't mind the crude, verging on racist, humor and the play style is reminiscent of early 90s beat 'em ups. There's even a move where you hit A to land a size 22 kick that launches the enemy straight into the screen just like TMNT IV: Turtles in Time. Shaq Fu never takes itself seriously, poking fun at crowd funding and the game itself. All of the old beat 'em up tropes are present and accounted for; endless enemies, random things in the background and foreground to smash, the odd object you can use as a weapon until it breaks, etc. At $20 USD in the eshop I think that the price is a bit steep for the amount of game time you'll get from it, if you play it on easy you can walk through this game in one sitting and I don't see much replay value in it. Harder difficulties does make it a longer process though. There is a DLC pack called "Barack Fu"  that opens up a new story line where you play as President Obama, the humor continues as one of "Dirty Barry's" moves lets you call in a "Peace Prize" drone strike. Nintendo's eShop says it released on June 5, but I can't seem to find it. The game's website says that physical copies come with a code to download a "bonus game" later this month. I haven't seen what that game is yet but I would suspect that it is the DLC so if you really want to fight as Barack Obama the physical version might save you a bit of money. Overall I give Shaq Fu: A Legend Reborn a solid 5 out of 7 Size 22 Reebok Pumps. Pick it up if you find it on sale, and you enjoy old school beat 'em ups (think TMNT IV style with some off color humor and a stupid plot).
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You can now use gold points to pay for eShop purchases

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Screenshot 2018-03-05 at 8.48.28 PM.png

You can earn gold points at 5x of the price you pay on digital purchases. If you buy a physical copy, you earn 1x of what the digital version costs. Nintendo says 5% and 1% respectively, but their maths doesn't check out and I find saying 5x's to be more clear. So if you buy a game for $59.99 on the eShop you will earn 300 gold points. The same game purchased physically will earn you 60 gold points. 1 gold point = 1 cent in savings. So if you have 260 gold points and you want to buy the Zelda BotW DLC, which costs $19.99, you can take $2.60 off that price and buy it for $17.39. It appears from NIntendo's litature that you will then earn 5x that 17.39 back as gold points for your next purchase, or 87 cents off the next purchase.

I'm rather annoyed by this. I could use my 260 points to get 4 games for a total of $23 in value with 80 points left over for next month if I take the standard, Wii U/3DS awards. I understand that the Switch is popular so Nintendo doesn't need to offer rewards like they used to with Club Nintendo, but they're even making the original My Nintendo look like a great program. In addition they significantly changed how many points you get today, vs if you were an early adopter. By not adjusting our early adopters balances to match today's current values, they've effectively slapped everyone who first supported this system in the face. I was hoping when this went live I could snag the BotW DLC for free, or at least heavily discounted, but it'd cost me 2,000 points to get there. That's $400 in digital purchases, or $2,000 in physical purchases. 

What says Nintendo Radar? Are you liking the new plan because you can finally spend your gold points on something you want or for some other reason?

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Forbes has now picked this up... That's right! I wrote something so interesting and  useful that Forbes also wrote it! AND I did it well before Forbes did... Clearly I've missed my calling. :D:D:D




Nintendo, Nintendo. You do so many things right, but so, so many things wrong. While the Switch is a fantastic system with incredible games, Nintendo continues to show a distinct lack of self-awareness in other important areas. The latest case? Nintendo’s just-announced loyalty program which uses the Gold Coins players have been racking up for eons now and turns them into...well, not much.

The “Gold Points” system as Nintendo calls it is supposed to be a reward program that gives players free games and discounts the more games you buy, and now it applies to Switch titles. Sounds perfectly reasonable in theory, but in practice, Nintendo’s math feels…less than generous.

One Gold Coin equals one cent in this system. Points are awarded based on what you pay for games, and how you buy them. 5% of the purchase price for eShop games will be converted into points, while 1% of the price of physical games will be converted into points.

That may not sound that bad on the surface, Nintendo’s example is that a $60 eShop game will give you $3 off your next purchase, but when you zoom out on this math, it’s pretty absurd.

You will have to spend $1,200 on Nintendo eShop games to get one free $60 title.

You will have to spend $6,000 on physical Nintendo games to get one free $60 title.

As crazy as that sounds, those are correct calculations using the percentages Nintendo gives us and the 1 point = 1 cent conversion. Oh, and if you’re thinking about playing the long game, these points expire after 12 months, so good luck.

Also, the new system appears to be rewarding more points to titles in year two, while games that were bought in year one seem to be giving out less points than this current system. Many players have bought a bunch of games for the Switch both physically and digitally and they only have at most, a few hundred points after a year of owning the console. So it feels like Nintendo is punishing early adopters above and beyond how the system works in year two.

I…supposed that 5% back on digital purchases is not all that bad, but of course constantly buying digital games on the Switch requires extra storage space purchases because of the tiny native hard drive, so that’s probably offsetting whatever money you’re getting back by itself. If you buy all digital games going forward you can get one free $60 title for every twenty $60 purchases, which is somewhat acceptable, I suppose, except for the fact that there’s a year-long expiration date on the points so you have to make all those purchases within a single year. The physical copy kickback might as well not even exist at 1%, however.

I guess the problem is that through their online services, Microsoft and Sony are throwing around free games like nobody’s business, and with something like Microsoft’s Game Pass, you’re essentially getting dozens of “free” games all the time for a small subscription fee. By comparison, Nintendo’s reward system feels like the worst possible grocery store loyalty card program.

It also has players concerned about what Nintendo’s finalized paid online service is going to look like if they’re developing a system that feels as unrewarding as this. Will they be able to compete with Sony and Microsoft’s giveaways and features, or is this another aspect they’re going to bungle? It’s hard to say, because even as Nintendo continues to produce excellent hardware and software, their infrastructure remains lacking in cases like this.

The most die-hard of Switch owners who are fully committed to going digital may get some tiny sliver of value out of this Gold Points system, needing to spend $1,200 a year on games, but everyone else? Enjoy your couple bucks back every so often, and don’t expect much more than that.


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8 hours ago, MrMischief said:

Forbes has now picked this up... That's right! I wrote something so interesting and  useful that Forbes also wrote it! AND I did it well before Forbes did... Clearly I've missed my calling. :D:D:D




You think they were inspired by your post... or just coincidence? Looks a lot like they were inspired by what you wrote xD

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If you buy digitally and use your rewards for indie games it's not bad. But for physical games it's pretty terrible. Even if you stack a bunch of coupons, you have to really work to get close to that 5% back that digital games give you. Take my not-so-unique Smash situation.

I just signed up for Best Buys' gamer club thing. I can pre order smash for $48, but I also have a $5 coupon in my email for signing up for the gamer club. I also have $15 in certificates to use. Best buy will also kick in $10 back for pre ordering. So we're at $13 for Smash. I'll then get at least 1% back from ebates (sometimes ibotta is better, I'll need to look) so I'm thinking at most Smash will cost me $12.87, which Nintendo will then kick me 60 cents in credit, so about 5% return.


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