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    • Sony announced its Playstation Classic today and somewhat surprisingly I have been reading some threads of people who are not at all excited by this. Now, I am a Playstation man, through and through, so my opinion may be somewhat biased, but overall I really like the idea of the retro mini console and having it stocked with games. Older consoles, controllers, and especially game carts and discs become worn and useless as time goes on. Experiencing older games on a crisp new screen with responsive brand new controllers sounds great to most of us, but to many it will never live up to the original experience of untangling the controller cords, blowing the dust from your cartridge and switching the TV input over to RGB. I totally see both sides of the argument and I think that these retro consoles are not for everyone. I had serious plans to purchase the SNES Classic but never got around to it and now it seems as though many of those games I would've bought it for will end up on the Switch at some point anyways. Even the PS Classic is kind of lost on me now considering Final Fantasy 7, 8, 9, 10, 10-2, and 12 will all be out on the Switch soon. So what do you all think?
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    • Hello fellow Radarians! It has been a while since I have posted anything new so I figured.... I would do exactly that! This post concerns my newest obsession: Hollow Knight. Man, oh man. What a game this is! I am a major metroidvania fan, so games like Axiom Verge and Owlboy already appeal to me, and Hollow Knight is no different. There isn't a ton to mention as far as what makes this game special to me or stand out in a major way, but it is special and it does stand out. I like everything about this game. The art style is simple and unique. The gameplay is very simple and easy to handle, however, the enemies and bosses are anything but. This game challenges me in the same way I am challenged by a Dark Souls title. You fight, you die. You fight again, you die again. You try and level up, return to fight, die again. It's really a smashing good time. Something about the lore of the story has me drawn in as well. This underground kingdom of bugs, that has this tragic and mysterious past, is tons of fun to explore and master, searching every nook and cranny for new things. The other bugs you meet all have distinct and engaging personalities and voice acting, although they are speaking "bugish" and we cannot understand them without reading the text on screen, that somehow just fits perfectly and sounds right 100% of the time. My favorite bug voice is of the cartographers wife, Iselda, and her bored sounding sigh of "bafanada..." This game is hard as hell and super engaging. I highly recommend it for its playability and the way it translates from big screen to handheld. Some metroidvania games are best viewed on a smaller screen(Axiom Verge is a great example of this; on my 66" screen the game looks silly), but that does not apply to Hollow Knight. I love the way it looks on my TV and it is perfect and cozy in handheld mode. I bought this game while it was on sale for around $8 and I had a few hundred points, too. It cost me maybe $5 in the end and I have enjoyed it far more than Octopath Traveler(which I was SUPER excited for) that I paid $59.99 for. 
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      • 3 replies
    • So now that Smash Ultimate has been announced and EVERY SINGLE Smash fighter ever (and some extras) are a part of the roster, I'm curious to find out who everyone's main might be.

      Personally, I'm excited to try out Little Mac now that air dodges improve recovery. I hope that might help to balance out his attacks without occasionally falling off the map with no control whatsoever. I also want to try out the Ice Climbers and how their two-in-one combo fares against some of the newer fighters. 

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      • 0 replies
    • Proud to announce that as of today NintendoRadar is now available in app-form on all your favorite mobile devices! We had a feeling you might like one *cough, ahem, a'choo* 
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      • 9 replies
    • I finally got around to finishing Shaq Fu: A Legend Reborn and I have to say I had a lot of fun with it. I don't mind the crude, verging on racist, humor and the play style is reminiscent of early 90s beat 'em ups. There's even a move where you hit A to land a size 22 kick that launches the enemy straight into the screen just like TMNT IV: Turtles in Time. Shaq Fu never takes itself seriously, poking fun at crowd funding and the game itself. All of the old beat 'em up tropes are present and accounted for; endless enemies, random things in the background and foreground to smash, the odd object you can use as a weapon until it breaks, etc. At $20 USD in the eshop I think that the price is a bit steep for the amount of game time you'll get from it, if you play it on easy you can walk through this game in one sitting and I don't see much replay value in it. Harder difficulties does make it a longer process though. There is a DLC pack called "Barack Fu"  that opens up a new story line where you play as President Obama, the humor continues as one of "Dirty Barry's" moves lets you call in a "Peace Prize" drone strike. Nintendo's eShop says it released on June 5, but I can't seem to find it. The game's website says that physical copies come with a code to download a "bonus game" later this month. I haven't seen what that game is yet but I would suspect that it is the DLC so if you really want to fight as Barack Obama the physical version might save you a bit of money. Overall I give Shaq Fu: A Legend Reborn a solid 5 out of 7 Size 22 Reebok Pumps. Pick it up if you find it on sale, and you enjoy old school beat 'em ups (think TMNT IV style with some off color humor and a stupid plot).
      • 1 reply
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Pokémon Switch shouldn't be drastically changed, but Redditors suggestions should be made in a spin-off

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Now there are a lot of Redditors who want to change Pokémon on the Switch. What I read so far ranged from minor to drastically changing the game. Now some ideas/suggestions were really impressive and some people were rather uninformed, because there were actually spin-offs of Pokémon that had those mechanics.

Problem with some of the ideas is that it will totally break the game. I don't want a Pokkén like game, because I love the turn based strategy game. But if there would be a spin-off I would play that. Because I actually do own Pokkén. It's fun it's great, but no, I don't want Pokémon to be like that. To me Pokémon, by this I mean the main game Pokémon, is a turn based rpg with monsters. That's it!

Now I'm not going to say that the suggestions made by Redditors is bad, some would actually be lovely for a spin-off, but let's not ruin the Pokémon franchise by wanting too much.

Let's face it Gamefreak was never really good at adding more features. I mean everytime they added something they would demolish in the later versions to come back to it in an even later version.

So what I'm trying here is to take all the good suggestions and turn them into a spin-off. Not only to protect the main game, but also to protect Gamefreak from adding too much useless features which will be ignored at a later version. I have a suggestion for this spin-off and would like to know how you guys feel towards it and maybe add some more things to it?

So let's begin, shall we? I should credit and thank everyone on Reddit, but these are the persons of whom I just copy-pasted because it was simpler to do. /u/Spectre_II , /u/butthead, /u/DrakonLitshed , /u/aim_for_the_top2 and of course everyone on this sub!

1. Pokémon spin-off should be a game where it doesn't really matter what Pokémon you pick but rather how you raise it.

2. Pokémon spin-off should be a game where exploration should be encouraged, like BOTW with caves obviously.

3. Like BOTW riding or gliding with Pokémons instead of riding horses and gliding with paragliders. And the pokemon's stats can determine how effective it is at carrying you / how fast / how high it can go / stamina / etc. For example try jumping off a roof with a pidgey and you fall almost freefall speed. Do it with a pidgeotto and you can glide like with a cucco in Zelda. Do it with a Pidgeot and you can glide like with the parasail. Do it with a Zapdos and RIDE THE FUCKING LIGHTNING.

4. More like the mario and luigi RPG's on the gameboy advance/DS/3DS where you can do additional button presses for attacks and defense, when well timed allow you to do more damage, avoid or block an attack for reduced damage. This would require a few ability revamps so some defense skills become a pokemons passive skills used for the timed blocks/evades or some set as passives for their combos.

For Example take a Charmander, one of it's starting moves is Ember, under what i'm proposing Ember on it's own would be a single use attack no comboing. But as Charmander levels up and learns Flame Burst, Flamethrower, Fire Spin and Inferno instead of just replacing the old fire special attack with the new one this moves would stack as part of Charmanders Combo that starts with Ember so you do ember then by timing the attack button right you then combo straight into fire burst, then flamethrower, ect, ect. Now as long as you nail your own timed attacks you'll keep comboing to the next move regardless of weather your opponent just takes the hit or manages time their own defense to block or dodge each attack so you have more chances to do damage. This will of course involve rebalancing the damage/PP cost for moves. And maybe some pokemon can have counters that interrupt the combo's regardless of timing your attacks as long as they time their defense right.

5. Attacks being affected by the environment and vice versa. If I'm in a volcano and I use a water attack, I want it to automatically create a smoke screen (or at least, the effect of one). If underwater, electric attacks should affect everyone, and so on.

6. Since Kanto, Johto, Hoenn and Shinnon are based in Japan... what if they just combine them all into one region and we just begin the game in “Kanto”.

7. Get rid of the 4 move limit

8. Revamp PP into something like Manamana/overload system like you see in Hearthstone or the brave/default system in Bravely Default. Each Pokemon could have a maximum of 5 mana and each skill would cost a certain amount of mana. Each turn, you get 3 mana back. You could choose one turn to use a 1-2 mana skill to save up for a 5 mana skill on your next turn. Would add a lot to strategy. You could even combine this with the top bullet of more than 4 skills to choose from.

So do you guys have anything else to add or give constructive criticism towards my suggestions?

submitted by /u/Simyager
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