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Nintendo Switch Forum & Switch News - Nintendo Radar

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Article BotW Patch 1.1.2
A new patch for The Legend of Zelda: Breath of the Wild has arrived. This is the game's third update, following ones that arrived on launch day (March 3) and back on March 31.

Like the March 31 update, the patch notes for today's update (version 1.1.2) are one line long and don't get into specifics. "Adjustments have been made to make for a more pleasant gaming experience," the patch notes say.

GameSpot booted up Breath of the Wild on Nintendo Switch and found that the game had been updated to version 1.1.2, the newest version.

The previous update improved frame rate in some areas, though it's unclear what exactly this newest patch does. We'll report back with more details as they're made available.
Star Wars Battlefront 2 leaked trailer


It's just an rumour, but maybe Star Wars Battlefront 2 could be coming to the Switch.

From this trailer, I noted:
- Story mode focused in events post Endor (Imperial-focused?)
- Content from all eras of the movies!

The first Battlefront from EA/Dice didn't interested me at all, with amazing graphics (some of the best from this generation) but poor gameplay decisions ( which was really unfortunate to me, being a fan from the original titles), however this one could redeem them. Aside from DLCs and season pass(IT IS EA, after all), what do you guys expect from this? (ground-to-space, Galactic Conquest, no-pickup token to vehicles and bots are REALLY needed this time) What do you think of the trailer?
Mario Kart 8 Deluxe install size revealed for Nintendo Switch
Mario Kart 8 Deluxe is only a few weeks away, and now we finally know how much space the digital version will require on the hybrid console.

According to a recent listing by Amazon Germany, the digital download will take up a relatively small 6.75GB on Nintendo Switch. Far less than The Legend of Zelda: Breath of the Wild which weighs in at 13.4GB.

The Nintendo Switch currently ships with 32GB of internal storage. Knowing that, it seems the upcoming kart racer will take up roughly 20% of your total space. Those with an additional SD card needn’t have to worry.

Scheduled to launch on April 28 exclusively for Nintendo Switch, Mario Kart 8 Deluxe will feature all of the DLC tracks, racers and karts released for the original game. New competitors have also been added in the form of Splatoon 2's inklings, Dry Bones and King Boo.

Games Editor Brett Phipps had a chance to test out the delightful racer earlier this year. He came away feeling quite excited.

“Rather than being the definitive version of Mario Kart 8, Deluxe feels more like the definitive culmination of portable and console Mario Kart games, and that’ll probably be reason enough for me to buy it again.”

Original Article
Galaxy S8 has the ability to run Dolphin Emulator, which includes GameCube Games
A Virtual Console release to help bolster the Nintendo Switch games list is one of the most anticipated new features being planned for the console.

Currently, we know that a new Virtual Console feature is being planned for the Nintendo Switch and is rumoured to include GameCube games.

The launch of VC would provide a huge boost for the Nintendo Switch games list, which is currently subsisting on Zelda Breath of the Wild and some other more recent eShop releases.

However, Nintendo have yet to confirm just when the Virtual Console feature will be released and what it will focus on first.

Nintendo renewed a trademark for horror game Eternal Darkness, which suggests that the rumours of Gamecube Virtual Console support could be true.

The latest trademark was filed on December 20, just a month before the Nintendo Switch Tokyo event and a few months before the March release date.

The trademark refers to Eternal Darkness as downloadable software, which would further suggest that Gamecube releases are coming to the Nintendo Switch.

Nintendo is also said to be working on bringing Gamecube versions of Super Mario Sunshine, Animal Crossing, Luigi's Mansion and Super Smash Bros. Melee to the Switch Virtual Console.

But while Nintendo Switch owners continue to wait to find out when the VC will be launched, developers for the...
Article The Switch not Powerful Enough for Overwatch?
Since well before the March launch of the Nintendo Switch, observers have been wondering whether the system would get robust software support from major third-party publishers or if it would instead have to lean more heavily on Nintendo exclusives and games from smaller independent developers. Now, new comments from Overwatch director Jeff Kaplan seem to confirm how porting modern games to such low-powered hardware could be a difficult bottleneck to get through.

In a Reddit AMA thread last month, Kaplan vaguely said that "getting [Overwatch] on the Switch is very challenging for us, but we're always open-minded about exploring possible platforms." In a follow-up interview with the UK's Express newspaper published today, Kaplan elaborated. "I think the problem is we've really targeted our min spec in a way that we would have to revisit performance and how to get on that platform," he said.

That's a striking admission, especially considering that the nearly year-old Overwatch doesn't exactly require a top-of-the-line PC to play; Blizzard asks for an Intel Core i3 processor and GTX 460 or better at a minimum. The game's strong visual design makes it technically playable at extremely low resolutions too, which could make a port workable even if a...
Mystery World Dizzy for NES finally gets released

If you grew up in the UK in the '80s it is likely you played a Dizzy game at one time or another. These budget titles by Codemasters were some of the best games that you could buy for your home computer. Like all good mascots Dizzy made the leap over to consoles too, and 1991 saw the release of The Fantastic Adventures of Dizzy on the NES.

The egg-shaped protagonist was set to appear in a NES sequel and work began on Mystery World Dizzy in 1993, which was essentially a remake of the Fantasy World Dizzy game which appeared on home computers. However, financial difficulties at the time scuppered those plans.

Fast forward to 2017 and Dizzy creators Phillip and Andrew Oliver (otherwise known as The Olivier Twins) have released the game to play for free on the Mystery World Dizzy website to celebrate Dizzy's 30th anniversary. A Kickstarter will also be launched soon which could see the game released as a physical NES cart, which will likely become very collectable if it comes to pass. All the proceeds of the Kickstarter will be shared between the NVA and Special Effect charity, so this is definitely a great cause to support.

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Article BotW flying machine
We’ve seen players concoct some fantastic ways to play The Legend of Zelda: Breath of the Wild. YouTuber mety333 has devised one of our new favorites, putting both the paraglider and the Magnesis rune to some great use.

The video shows off what mety333 calls the “ultimate flying method.” It’s a flying machine of sorts, combining a dilapidated block with a discarded piece of woodworking to make one heck of a ride.

The way this works is that the player controls the magnetized bottom half with Magnesis, launching it way high into the air. Mety333 goes as high as he could possibly go, hitting the game’s invisible ceiling above Death Mountain ... and then he sends Link jumping right back into the air, paragliding his way all the way back down.

With the use of some extra stamina boosts and potions, Link can paraglide across the entire expanse of Hyrule. Unlike other intrepid paragliding flights, this one only lasts about nine minutes — this is some seriously good use of items, folks.

There’s something so soothing about watching Link soar across Hyrule, and concocting this flying machine seems like the most perfect way to waste time in Breath of the Wild.




Original Article
Article NEWS: Square Enix is Considering More Nintendo Switch Releases
Square Enix may have only just released I Am Setsuna for the Nintendo Switch, yet it's already looking at bringing across more games to the console. In conversation with website Trendy, Square Enix president Yosuke Matsuda had some positive things to say about the Nintendo Switch; a translation on Siliconera says that "in addition to developing new titles for Switch, he hopes to see more of Square Enix's existing titles get ports wherever it's possible", with the system cited as a priority at present.

It was not clarified whether Matsuda-san was referring to games already released on other consoles or games currently in development. Releasing titles in Japan months before releasing overseas was also touched upon, with Matsuda himself noting the importance of worldwide releases.

Square has already announced a handful of releases for the Switch including Dragon Quest X and Dragon Quest XI, along with the bizarrely named Project Octopath Traveler; franchises like Bravely Default could also potentially be on the agenda. The Final Fantasy series has also been in the rumour mill over the past year.

What Square Enix titles would you like to see headed to the Switch?
RiME delayed until Q3
The Australian distributor Five Star Games has announced that RiME will not be released on May 26 on Nintendo Switch, as previously announced. The version of the game for the new Nintendo console is now waiting for the release at Q3 2017 worldwide.

News not really positive for those waiting for the title of Rime on Nintendo Switch: the game, expected to be released on May 26 on other platforms and in subsequent weeks on the new Nintendo console, instead for the latter the title will come no earlier than the third quarter of 2017.

To let people know about this news it was Five Star Games, distributor of the game for Australia, which reported that third quarter will be the new launch window on a world scale.

The launch of Rime on Nintendo Switch is now expected between July and September, the new release date has not been announced yet.

The reasons for this delay were not specified by Tequila Works and publisher Gray Box, specifically, however, how the delay is related only to the version for Switch, while the edition of PC, Xbox One and PlayStation 4 will be available from May 26, as initially expected.

At this point, we are waiting to find out precisely the debut date of the game, albeit a very late launch (a higher price than other platforms, as we have seen) which might end up penalizing the store for this title

Original Article
The SwitchCharge case is switching up the Switch
Holding_SwitchCharge_closeup.jpg

One of the Nintendo Switch’s biggest advantages is the fact that it’s a completely portable console that lets you play Zelda on the go. But on the flip side, one of the Switch’s biggest disadvantages is the relatively short battery life that the console offers, especially when playing a more graphically intensive game.

The SwitchCharge is a battery case from a new company called InDemand Design specifically designed for the Switch that hopes to solve that issue (along with a couple of other minor annoyances) by adding a 12,000mAh battery to the back of the console to offer what the company claims is up to 12 hours of battery life.

t’s a big promise, although considering the Switch’s demanding power requirements for charging the console while playing a game (which are so high that most portable battery packs can’t manage the task), I’m admittedly a bit skeptical. That said, if the SwitchCharge can pull it off, then it could be one of the best solutions on the market for charging a Switch on the go.

The SwitchCharge also has a few other nice benefits. The case itself snaps onto the main Switch unit, leaving the Joy-Con controllers accessible, and doesn’t seem too bulky. The back of the SwitchCharge also offers a more adjustable (and seemingly more stable) kickstand than the flimsy one built into the Switch, and includes slots to store two extra Switch game cartridges. An odd quirk, though, is that InDemand Design has chosen to weirdly break up the charging for the SwitchCharge. The case offers both a USB-C port to directly charge the Switch, which is side-mounted, so it can charge while propped up — a definite win that solves one of the more annoying parts of Nintendo’s design. But the SwitchCharge also has a separate Micro USB port for charging the case on its own, which sort of makes sense, given the Switch’s high power demands, although it would have...