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Why hello there, as per the title I guess I wanted to discuss about what controllers are best for the switch, or rather which controllers you personally prefer to use whether its down to the layout, build quality, button feedback, analog sticks ect. I would love to know as having gone into alot of hassle finding multiple controllers over different systems and brands for emulation purposes I still have yet to find a perfect well rounded controller to this day. Of course this is regarding the switch but other controllers are welcome as well if people want to really push their favourite controller here. For me in general I love the ps4 controller but less so the dpad and it's analog stick layout. I love the xbox one controller but find the build quality lacking and it's Bluetooth support, abysmal at best. With all that said I know there's a decent choice between Switch and that Nintendo licensing encourages great quality so much so I have taken interest along side the pro controller to that of the Nintendo PowerA controllers i.e. the mario and zelda editions as seen below. Anyone have any experience with these controllers? Any other hidden gems people constantly use on the system I'd love to know!
FamiTom posted a topic in Nintendo StoreSo there's this game I'm really looking forward to called "Death Road to Canada". The only problem? It was supposed to launch a week ago. If you haven't read the headlines, there was a terrorist attack in Toronto just two days before the game was scheduled for release. Many people were injured and some even passed away. In response to the attack, Death Road's publisher, UKIYO publishing, tweeted out this: "Hi Everyone, Due to the tragic events that happened in Toronto yesterday, we felt that now wouldn't be the right time to release Death Road to Canada, so we have put the release on hold for now. We apologise to all the fans and our condolences to those affected by the events." Now, I admit I was disappointed after reading this. I was getting ready to finally play this game after like two months of waiting, and I'd heard great things. But personally, I applaud their decision. Having lived in Canada for a long time, I understand that tragedies like these are devastating and the game's name could cause some... unfortunate misunderstandings. What I was surprised to find, however, was that not everyone felt the same way I did. Some people felt that the name wasn't that big of a deal. So that got me wondering, "Do most people feel this way?" I feel like this is a good place to post this kind of thing and ask for opinions from people who can understand both sides, as people who enjoy playing games. What do you all think? If anyone's interested, the new release date is next Tuesday. (Bonus poll: was that too soon?) I'll look forward to your opinions until then!
Hello Nintendo Fans, I haven't been asked this question, but I have thought about it. So I decided to answer the question of whether Super Mario Run is worth it or not... I purchased the game last week and I would discourage you from buying the 'full' app. In my own opinion, there is not enough content in the game for it to be worth the price of ten dollars. For instance, the character count is minimal (around 9 or so) and their abilities are much more selective. There are about 4-5 different abilities in all. One more thing I might add is that the game is a good pass time (but not for long) since I have basically completed the whole game in less than a week. But, if you wish to buy the game, go ahead! No one can stop you! -Gunner
Buzz posted a topic in Nintendo SwitchBack in January of 2011 my eyes were opened to the possibility of having a console-like experience that I could take with me anywhere. That was the dream, and as the successor to the highly popular Playstation Portable I had big hopes and dreams. But those dreams were crushed into tiny little pieces, here's where things went wrong and how Nintendo can avoid a repeat. Sony boasted that the PS Vita was 'almost' as powerful as it's big brother the PS3 and teased home console-like graphics with the added functionality of a touch screen with the potential of being used for so much more than gaming. This sent my mind racing with ideas as I considered all the possibilities and potential this device had. I dreamed of playing AAA console ports, with strong multiplayer portions bringing back the glory days of playing the PSP's Socom Fireteam Bravo online; long into the night under the covers with friends, clans and with voice chat. I mean if the PSP could achieve that, surely the Vita would achieve so much more! In February of 2012 the Vita was released. It was as slick as an iPhone (albeit a plastic iPhone.) But immediately I began to struggle with ergonomics and functionality. The controls were cramped, the system lacked secondary shoulder buttons/triggers, the thumbsticks didn't click down and although I was grateful for having 'real thumbsticks' in a handheld; they were tiny and ultimately impractical. It turns out touch input doesn't make an adequate substitute for missing inputs. From a hardware perspective, it doesn't seem the Switch will have these issues. The device is larger for a start, the JoyCons and it's inputs are small but far from impractical or uncomfortable looking. And one of the best features of the Switch is the ability to effortlessly slot it into a dock allowing it to run at higher clock speeds and mirror it's display to the tv and using a wireless pro controller or the JoyCons as if it were a full fledged home console. This great functionality was completely overlooked by the Playstation crew and thus not part of the Vita. But what really killed the Vita for me, was the software. Let me summarise: Games had to force the use of touch controls to compensate for the missing physical inputs enjoyed by the dualshock controller. This was uncomfortable, ugly and prevented developers from simply porting their games to the Vita forcing them to go back to developing a custom control scheme for the vita and designing touch inputs. Many developers decided against porting and either just didn't support the Vita or created a Vita exclusive. As mentioned above, porting was difficult on the Switch for a variety of reasons leading developers who had the budgets to develop watered down versions of their games designed specifically for the Vita. This led to crappy sub-par experiences, the games didn't feel like they were on the same level as their console counterparts (not even close) like we'd hoped but rather - demos. They certainly didn't live up to their $50 price tags. Developers conned us out of good multiplayer experiences on the Vita. When I got my Vita I expected great console-like multiplayer gaming experiences, adding a level of replay-ability not often seen on a handheld; at least on par with the few best PSP online multiplayer games. Sadly, developers didn't want to play ball citing 'server costs' and instead either not including a multiplayer portion or conning people with watered down 2v2/4v4 multiplayer experiences and online leaderboards. This was the final nail in the coffin for me. The launch lineup was strong, it had a lot of strong first and third party titles albeit with all the issues mentioned above. But after the first year or so, developer support for the Vita started to wane from both big third and first party developers. Despite having a gorgeous capacitive touch-screen, app developers failed to get onboard the Vita train, there was a big shortage of useful non-gaming applications and sadly the apps never quite matched up to their smartphone counterparts. The vita had so much potential in this area but it was squandered. Their developer environment was no where near as open as Android or iOS. The Vita Playstation store did have a good online library of PSP games and indie titles but this wasn't enough. Game framerates were terrible. Those are more or less the reasons I felt the Vita didn't deliver. I am sure there are more, let me know in the comments. But everything I've seen from Nintendo suggests they are heading in the right direction. From a hardware standpoint they have all the boxes ticked! They've got all the inputs a standard controller has with many extra built in like the gyroscopes, IR camera and the touch-screen which doesn't need to make up for any lack of input, instead it supplements the Switches feature set. The only hardware feature I am disappointed with on the Switch is the lack of analog triggers. If these aren't pressure sensitive in some way, shape or form it completely ruins any prospect of having a good racing sim game on the Switch without the need for some good external controller. From a software perspective, they are making good on their 'portable home-console' promise by releasing full console ports like the new breathtaking open-world Zelda game: Breath of the Wild (ported from the Wii U) and netting huge developers like Bethesda and one of their most popular games - Skyrim. The Switch has proven that it's more than capable of running full console-quality games. As for multiplayer, it may be too early to tell; but if Splatoon 2 is anything to go by, they have multiplayer figured out too. Nintendo, you are doing a fantastic job thus far so keep it up! Just be wary of the decisions you make and remember the mistakes the competition made when they treaded down the same path that you are now. I think the Switch really has the potential to become everything I hoped the PS Vita to be and more. And from everything I've seen it looks like Nintendo has learned from Sony's mistakes! Let us know in the comments below what you think!