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Found 19 results

  1. Ultra Sun review

    Hey fellow Radarians! Today I will be giving a detailed review of Pokemon Ultra Sun. The review will be split into sections that fit story plots, gameplay, etc.. Enjoy! Wait! Spoilers! Almost forgot. You've been warned! Opening The opening scenes in games are very important in my opinion. They give the player their first impression on the game. Ultra Sun's opening scene doesn't stray far from previous Pokemon openings, you meet the professor of the region (Prof. Kukui in this instance), they tell you about Pokemon and that region, you meet your rival, etcetera, etcetera. But I love the Pokemon opening scences! They give you information on yourself (to an extent) and those around you often. Perfect qualities for openings! In the opening you get in a bit of a fender bender. Your crossing Route 1 and all of a sudden, YUNGOOSE! You have not yet received a Pokemon starter and for that reason you don't know what to do. That moment is when you meet your starter choices! Rowlet, a grass and flying type, Litten, a fire type, and Popplio, the water type, all jump in to save the day! They destroy the wild Yungoose and then Kukui shows up. Long story short, you choose one of the three to accompany you on your journey (I'm Team Popplio). Hau, you in-game rival will choose the Pokemon weak against yours (In my case he chose Litten). After all this you learn more about Hau and Pokemon battling. You even learn that Hau is the grandson of The island Kahuna! That's about it for the opening... I give it a 5/5 Starting your Island Trial (Z-Crystals) After receiving your starter Pokemon, it's time to start your island challenge! For those of you who don't know what the island challenge is, it's basically a series of quests you take on before the Elite Four. Correct me if I'm wrong but I think it's exclusive to Sun, Moon, Ultra Sun, and Ultra Moon. Before you start, however, you encounter, Lillie. She is assistant to the Professor and owner of Cosmog (More about it later). Lillie is not much of a trainer and she happens to get Cosmog into quite some trouble... It is being attacked by bird type Pokemon on quite an unstable bridge, when you go in to help the bridge BREAKS. Thankfully, Tapu Koko is there to save the day! The guardian saves you and Cosmog both! It also happens to leave you a present, a Z-Power Ring rock! You give this special rock to the Island Kahuna, Hala, after you beat him and he turns it into a Z-Power Ring which can use Z-Crystals! They really pack a punch and can be used once a battle with no consequences except for the loss of 1PP. After you receive the Z-Power Ring, your island trail actually starts! Each trial you face, you gain a Z-Crystal. Each Z-Crystal has a unique animated cutscene that havs obviously been carefully perfected by the animators. While the Island Trials are mostly puzzles and not battles, they usually all end in battles. The puzzles are real brain pickers and really get you thinking. It's good to relax afterwards with the prize of a Z-Crystal! I forgot how many trials there are exactly, but I think there are around 8. I give the Island Challenges a 4/5 The Main Story The main story behind Ultra Sun is quite compelling. To sum it up: The guardian deities of Alola (The Tapu) became enraged by the actions of the people. They each chose an island to ensure order but were still at war. Solgaleo and Lunala both saw this and together, put an end to the fighting. After the fighting ended People out all trust in the Tapu. Solgaleo and Lunala also created a new Pokemon or Ultra Beast in this case called, Cosmog. Depending on which game you buy, Cosmoem, the evolution of Cosmog evolves into the legendaries! Solgaleo for Ultra Sun, and Lunala for Ultra Moon. Cosmog has a shrine in the game because past kings worshipped it. Anyway after that the rest of the story is about how Team Skull is evil and want to steal all Pokemon from trainers. Also (HUGE SPOILER ALERT) the Aether Foundation (A foundation made to help Pokemon) is working with Team Skull! The Aether Foundation is also researching UB's or Ultra Beasts. They are powerful creatures found in Ultra Space Wormholes! One has even gotten into Alola through a Wormhole opened up in the past by Solgaleo or Lunala! The story goes deeper from there! Lusamine (Aether Foundation President) is taken by a UB named Nihelgo! But closely the boss of team skull, Guzma, jumps through the ultra wormhole after her! This is where I talk about the Ultra Recon Squad, they are a group that was hired by Lusamine and betrayed by her. See Lusamine promised them that if they helped her open up an ultra wormhole, she would take them back to their own world. Ya this may be a LOT to take in.... Here's some context. The Ultra Recon Squad lived in a place in Ultra Space where they would travel across wormholes through either Lunala or Solgaleo (they somehow had access to riding both of them freely). One day an Ultra Beast by the name of Necrozma stole the light of their world. They were sent by their kin to find someone who would defeat Necrozma and restore their world. Eventually they came across Alola and met Lusamine and now to go back where we left off. After they found out Lusamine betrayed them, they ask you to help them. When you accept they tell you to go to the Alter of the Sunne. In order to do this however, you need to finish up your Island Challenges. Then you save Lusamine and whatnot. You're thanked and ya. Now all that's left is the Pokemon League! 5/5 Elite Four! The Elite Four aka The Pokemon League was constructed in Alola by Kukui while you were saving Lusamine and Guzma. You have encountered all of the Elite Four in game before however after you beat them all you are the Champion! All you do is defend your title! You don't even need a fifth battle to become Champion! The moment you sit on the throne for the first time, Hau shows up! He is your first title defense (Meaning you're already champion!). If you lose you've failed to defend your title, but if you win everyone recognizes you as champion! And with that you reach the Credits. I give the Elite Four a 5/5 Thanks for reading!
  2. I finally got around to finishing Shaq Fu: A Legend Reborn and I have to say I had a lot of fun with it. I don't mind the crude, verging on racist, humor and the play style is reminiscent of early 90s beat 'em ups. There's even a move where you hit A to land a size 22 kick that launches the enemy straight into the screen just like TMNT IV: Turtles in Time. Shaq Fu never takes itself seriously, poking fun at crowd funding and the game itself. All of the old beat 'em up tropes are present and accounted for; endless enemies, random things in the background and foreground to smash, the odd object you can use as a weapon until it breaks, etc. At $20 USD in the eshop I think that the price is a bit steep for the amount of game time you'll get from it, if you play it on easy you can walk through this game in one sitting and I don't see much replay value in it. Harder difficulties does make it a longer process though. There is a DLC pack called "Barack Fu" that opens up a new story line where you play as President Obama, the humor continues as one of "Dirty Barry's" moves lets you call in a "Peace Prize" drone strike. Nintendo's eShop says it released on June 5, but I can't seem to find it. The game's website says that physical copies come with a code to download a "bonus game" later this month. I haven't seen what that game is yet but I would suspect that it is the DLC so if you really want to fight as Barack Obama the physical version might save you a bit of money. Overall I give Shaq Fu: A Legend Reborn a solid 5 out of 7 Size 22 Reebok Pumps. Pick it up if you find it on sale, and you enjoy old school beat 'em ups (think TMNT IV style with some off color humor and a stupid plot).
  3. Some of you might have heard me talk about this game a lot. Don't just take my word for this, it recently became the past week's top-selling game on the eShop. The game is set in a reality where the world has become infested with zombies, and you have to traverse the hordes and loot supplies to get to Canada, the last remaining nation on earth. The best way I can describe it is like an Oregon Trail spinoff, but with funny-as-hell turns and zombie fighting intermissions. It has you pick-and-choose options in a crap ton of scenarios that could all end really well or really badly. There are a lot of reasons why I love Death Road to Canada, and here are a few. 1. The Difficulty Death Road's difficulty is done so perfectly that it never gets frustrating. Like I could have just died after a 35-minute long session where I was about to cross the border and I'll just laugh it off and start anew. The thing about this game is, whenever your party dies, It's back to the very beginning. I don't know about you, but when I buy a game, I want it to last. I never buy a game without being 100% sure that I will enjoy it (the fact that I picked this up on day one should tell you something). This game will last me for so long that the 40-ish minute gameplay will take me a year to beat on all the difficulties. Death Road is definitely a difficult game, but not a frustrating one. Extra Credits has a great video on this which might explain how I feel: Currently I'm sitting on 1 win for more than 50 losses and strangely enough, that doesn't bother me at all. 2. The Couch Co-op So you know how most games with couch co-op have vertical or even - god forbid - horizontal split screen for each player to see what they're doing? Death Road makes this SO much better. The game is centred around staying close as a team and not letting hordes surround you, so there's no need for split-screen. Both players share one screen, which works well in tabletop mode as well as docked. This is great because the multiplayer makes the game so much better. Don't get me wrong, though. Playing alone is fun too, but with a friend, you know you're gonna laugh your ass off. Single-player is fun because of the gameplay, but multiplayer works well because of the difficulty and humour that the game has to offer. 3. The Gameplay This is one of those games where even in unavoidable fight-or-die sieges, the combat isn't the game's top priority, and that works out just fine. You'll find yourself running past them as quickly as possible often, and using unique characters in different situations. Your characters' skills may decide who's gonna take the hits, or who should lead the party. Your top priority should never be to just kill zombies, the game doesn't work that way. Instead, the top thing on your to-do list should be to gather all the precious resources you can get your hands on. Food, gas, medical supplies, bullets and weapons will always run out at one point in your adventure, and so you want to gather plenty to trade at camps or recruit new members. What I call the road-trip scenarios (the Oregon Trail part) heavily influence the way you'll win or lose. And in a game like Death Road, that's okay. 4. The Characters Death Road lets you create custom characters, which each come with a Perk, which gives you a leg up in certain situations related to things like strength, medical experience or car repair and a Trait, which helps you out in those RNG scenarios. Things like the charming personality, where you won't get robbed or backstabbed, the civilized personality, where you're the most trustworthy person on your team, and even the anime fan, which gives you a katana (I don't really know either). You can add all of your friends and enemies to the game and watch how they leave you in the dirt, help you out, or get killed (fun). Perks and Traits are unlockable as you play the game, and you get to chose which ones you unlock. There are also Rare Characters with special looks and skills that you can't make or find anywhere else that only sometimes appear to help you out. These features really add a spice of random in a game where certain events might otherwise get repetitive. 5. The Replayability Because of the difficulty and the RNG in this game, coupled with all the different and challenging game modes there are, each with their own new twist, the game manages to re-use and recycle an hour of the actual game into months of endless fun, in a way that works really well. Here's a quick run-down: Normal mode Familiar characters mode - Normal mode but normal characters are substituted for the customs that you made Long winding road - Extra long Short trip to heck - Shorter but less time to prepare Rare characters - The super rare characters become common Deadlier Road - Take a wild guess Marathon Mode K*E*P*A - Play as the game dev and earn a "cheevo" Extreme modes of some of the game modes listed above can be unlocked Complaints: Sadly, not everything about Death Road is perfect. I know I've sung the praises of its multiplayer, but it still leaves me wanting more. Online play isn't available, and for someone like me with not many friends close by, that can be an issue. I would be okay with that if there were LAN play included, but no dice there either. And even though the game lets you recruit four people to your party, only 2 player couch co-op is supported. However, I asked on an AMA and apparently, 4-player is planned for later this year. That would come in real handy when I'm throwing a party again! On portable mode, there's some noticeable lag. Not enough to stop me from playing or to make the game any harder, but it might not look as visually pleasing as you might have hoped if you want to take it with you. But hey, it's a miracle that I can even take it with me at all on the go considering this game was meant for the PS4, Xbox One and Steam. Alright, I think I'm just about ready to give this game a final score: 4 Weirdos Out Of 5 - Needs More Multiplayer Pros: - Perfect difficulty scaling that's deliciously hard but never frustrating - Couch co-op doesn't affect your enjoyment for the worse and makes you laugh your ass off every time - Gameplay works fine with the hilarious RNG stories - Custom Characters - Replayability multiplier: 1000 - laughs to be had Cons: - Only 2-player couch co-op - No online play or even LAN - Noticeable lag on portable mode - Might not be quite as fun if you're always alone or hate re-playing parts of the same game over again
  4. Firewatch for Switch:

    Long time no see all having talked to Mr Mischief on the Nintendo Radar Discord It was brought to my attention that Firewatch is being brought to The Nintendo Switch as seen by the link below: https://www.eurogamer.net/articles/2018-04-05-firewatch-announced-for-nintendo-switch _______________________________________________________________________________________________________________________________________________________________________________________________ As such having known about this game and heard great things I decided to experience it for myself and in order to provide some insight for the switch release for any interested. First thing's first though to clarify with Mr Mischief regarding whether you believe the experience will be diminished due to your experiences I cannot say for sure, however the art style of the game is a beautiful cell shaded visual with a lighter touch than the likes of say borderlands. Thanks to this the game will look good on most systems the switch included and will age very well. Thanks to this I feel the surreal look the game has will be enough to let you separate yourself from the immersion of real life and will allow you to separate this as the game/ experience it's intended to be. Now that's out of the way let's begin dissecting this game. ______________________________________________________________________________________________________________________________________________________________________________________________ The Story and Premise: For obvious reasons I will avoid spoiling or giving out anything much in the way of plot since that is the main point of the game. -The game follows you Henry the main character of this game and his life, in the beginning it follows up with light text regarding your story and prompts you with small but meaningful options that shape your character and his past. These can be seen with the dog you choose/ actions reflecting your personality and how you would act in some situations some light hearted and some serious decisions that make you question; what would you do if this happened in real life? As such very early on the game provides you with a very different style to a game and becomes more of an experience, also revealing the highlight of the game, the writing. The dialogue is done beautiful for witty and funny remarks complemented by its down to earth voice acting that becomes very believable. The story has excellent pacing and an interesting plot that you become invested in and feel emotions for as time goes on, now as for the ending thats up to debate as preference but the experience as a whole is amazing I felt joy, paranoia and fear, intrigue all in the short spaces of a few hours playing this game. Something very few games can say they have done. The fact of the matter is the game directs you as the main character, it allows control in his life and thus you can connect leading us to the next point. Gameplay: The game play of Firewatch mostly revolves around driving the narrative by providing the dialogue for things you find on your journey as well as when prompted the other main character, making for some impact in how you interact with them and therefore the game itself. This is easily the highlight and it makes you want to engage more because of how funny and meaningful it can be. With that said the core game play is a walking simulator where you interact with objects, dialogue and have some back tracking/ exploration to do with light metroid-vania type elements. As stated prior this is an experience not just a game so dont expect constant action, if you feel the style or pace of the game isnt for you I'd stay clear but I'd urge you to try as its an experience I'm glad to have lived. Quick Bullet points for those who dont want to read, or to Summarise as a whole! Pros: Graphics are beautiful as is the soundtrack and ambience. (Provided you dont mind cell shaded) The writing and acting is top notch. The story is paced very well, engaging and interesting right till the end. Cost should be middle range to lower as it's a shorter indie title. Cons: Around 4 and a half hours of content with some optional new content once done but still shorter than average. Repetitive travelling/ back tracking. Compass skills will be tested both good and bad if your an idiot who gets lost like me . Underwhelming Ending? Opinion Leaves you wanting more... Port notes: The good - Seeing as the game is set outdoors in nature this game would be very atmospheric to play whilst hiking or camping for a very surreal experience, I can only imagine so it makes sense from portability point of view. The graphics will work well on the system as the lower res, frames wont matter much here. It's an experience I feel everyone should go through so the more options the better. The bad - The length of the game means it may be a play once and your done job, since it isnt the longest game but this may be remedied by a smaller price tag at launch. It's not going to be for everyone, the look, the style, the story some people arent into that and that's perfectly okay, its not for them. Just be sure you know what your getting yourself into. __________________________________________________________________________________________________________________________________________________________________________________________________ The verdict: No word on physical copy yet but as ps4 did there is a chance and if there is I highly recommend it to maybe buy then resell or just as a collectors piece as I feel everyone should own or try this game. Overall I highly recommend this game and in my honest opinion would give this an 8/10 , help back only by my preferences on the ending and a few glitches I encountered on the pc version which should be resolved on the port but as the game has saves anywhere and auto saves it wasn't a problem. Thank you to anyone mad enough to read my ramblings, till then stay classy Nintendo Radar. __________________________________________________________________________________________________________________________________________________________________________________________________ Oh and dont start fires.... Just dont okay? Not cool.
  5. Lost Sphear Review

    ---- Greetings Radarians! What follows is my review of Tokyo RPG Factory's newest title Lost Sphear. Before I begin I will let you know that I have been excited about this game for quite some time due to my immense love for JRPGs or Japanese Role Playing Games, specifically the Final Fantasy series. Japanese RPGs are typically those that align with a specific play style and story format. These games usually feature what is called an Active Time Battle, more commonly known as turn-based combat, and a story about a main character who receives help from a group of talented and whimsical friends/acquaintances. The themes and motifs are often about acceptance and friendship on a personal level, while also operating on a much grander scale dealing with issues that pertain to the human condition and the care/destruction of the planet. Storylines also can be heavy with metaphors and symbolism. Now that I gave a, probably unnecessary, definition for what exactly a JRPG is, we can begin to discuss Lost Sphear. I am about 25 hours into the story of Lost Sphear and I must say that I think other mainstream reviews of the game were unfair and harsh. That being said, the game is far from perfect. Those of us who have played I Am Setsuna should be fairly familiar with the game's style, considering that Lost Sphear is being called its spiritual successor. I never played I Am Setsuna, but I was more intrigued by the storyline of Lost Sphear. In a nutshell, the game is centered around a group of young adults whose world has been slowly disappearing and becoming "lost" in a sparkly white haze, from which only our main character can return to normal. Kanata realizes he has this ability early on in the game and soon the main point of the story is to travel the world bringing objects, places, and people back from being "lost" through the use of memories. Things I Like: Nostalgia, like whoa. This game plays very much like an older FF title like FFIV. I love traversing a world that is totally new to me and learning the culture and history of this imagined place. The art style is quite pretty to look at, and when the camera occasionally shifts its viewpoint to one that is closer and on less of an extreme angle to our characters, the detail and care taken while designing them is obvious. The music is also a huge win. It is the perfect neutral soundtrack that you can tell is repetitive, but never gets boring. Things I Don't Like: This game's most frustrating aspect for me is the lack of true magic use. Most RPGs incorporate magic as a means to both destroy as well as restore, but this game chose a more obscure path to represent magic. Each individual characters has magical abilities that must be equipped and can only be used during a specific situation. There is no white mage who has the "heal" ability. There are potions and certain attacks for certain characters that when upgraded provide a healing ability, but this is problematic for me. I also feel that the game missed out on a lot of simple, yet effective, elements that would have given the game a little more substance. For example, the first time you ride in a "winger," otherwise known as an airship, you board the craft and the scene goes dark, next thing you know you have arrived at your destination. Lame. I wanted a short cinematic of that thing actually flying! I think the game has great potential, but the developers kind of phoned it in and got lazy. IN CONCLUSION: I really enjoy playing the game and do not regret purchasing it. (Got it on sale for $35.99) There are certain elements that feel like they were accidentally left out making the game feel like it is missing a certain something, but if you are a fan of Final Fantasy/ChronoTrigger than I would recommend picking this game up if you can get it on sale. Final Score: 3.75/5
  6. Sliq Joy Con Grip Review

    I recently purchased the Sliq Nintendo Switch Joy Con Controller Play N Charge Grip Kit from Amazon. This is a small review of that product. There are loads of JoyCon grips that are used to make an individual JoyCon more comfortable and to increase playtime for multiplayer sessions. Choosing the right one for you can be a drag. Take this review with a grain of salt, because I have only tried this one product. I have nothing to compare it to, but I have no need to! This product has given me exactly what I was looking for. I have large hands, as do most of my buddies that I game with. After just a few races on MarioKart or matches on Streetfighter, we would all be setting down the controller and stretching our hands and fingers to prevent them from cramping. My one pal actually suffered a pretty debilitating hand cramp during a particularly heated match between Ryu and Chun-Li, and lost the match because of it. So, I made the decision to try out one of these products intended to remedy this problem. After some searching, I decided to not buy the cheapest option, but to instead purchase a relatively newer product that contained features that attracted my attention. The Sliq Kit has flipper-style 'SL' & 'SR' buttons and charges your JoyCon while playing. These respond incredibly well and alleviate the loose feel of the original buttons found on the JoyCon Slide piece. It also has a hole in the back to allow access to the 'Z' button. The controller is 'locked' into place by a hinged joint on the top that secures your JoyCon into place to prevent mid-game slippage, which is an issue with similar products based on user reviews. The hand-feel is very nice, with a smooth plastic and a matte style finish. Your JoyCons will begin charging as soon as they are locked in, and since the grips have an LED charging display, you can tell they are in fact receiving an electrical charge. I have had these grips for a couple weeks now, and have used them a total of around 10 hours. Everyone who experiences them agrees; the difference is significant. The hand fatigue is no longer an issue, whatsoever. We can now game until the sun comes up! I bought them on sale for $16.99, and although the actual retail price is now $24.99, I still think they are worth every penny. If you game with friends more than once in a while, go ahead and pick these up. Score: 10/10 Perfect product. No complaints at all! Pros: All the things Cons: They only come in black? EDIT- After further using these grips, concerns are growing based on their durability. The hinged top part seems a little fragile. Nothing has broken yet, but I wouldn't be surprised if the hinge itself broke over time, or if the flimsy wire connection for the charging feature were to short out or come loose.
  7. I have delayed this review for way too long. You see, I wanted to write a review on Stardew Valley, but every time I thought of things I could write, I felt the need to play this game. So here it is at last, ladies and gentlemen. A review of Stardew Valley. Let me clear up a misconception about this game. This is not just a farming simulator. If you were to only farm, you wouldn't be wrong. However, there's much more to see. The main "activity groups" are farming, foraging, fishing, and mining. There are other things to do as well, but I'll start here. Farming is the moneymaking option that is the most accessible at the start of the game. That being said, farming isn't your only option early on. The idea is, you buy seeds from your town's local general store, plant them, water them every day, and harvest them once they've fully grown. The crops available vary from season to season, and you can get better crops every year. you can buy accessories like scarecrows, sprinklers and seed makers to make your life easier, but they're not mandatory. In the beginning, you'll find that farming is a decent source of income and leaves you with plenty of spare time. As the game progresses, however, you'll find that watering your plants takes up more and more of your valuable time, to the point where you can't even water them all in one day. This is where tool upgrades come in. You can upgrade your watering can, so you can water more tiles with less stamina and all at once, upgrade your hoe to do the same, or build better sprinklers to make sure more crops don't have to be watered. If you decide to get married to one of the game's NPCs, they might occasionally water all of your crops before you even wake up. Buying crops isn't always simple, however. There's a travelling merchant in the game who might sell you special and profitable seeds at a steep price, or festivals where you might be able to buy the best ones. You shouldn't just buy the cheapest ones because they will give you quick money. Seasons don't last forever, and you want to make each day as profitable as possible, so you don't lose any money. Then there are the animals, which I find to be a very interesting mechanic. The idea is, you buy a coop or a barn to house chickens or cows and then upgrade your buildings to house a wider variety of animals such as ducks, rabbits, goats and more. This requires minimal effort, as you only have to put hay on the animals' troughs and let them outside when it's not raining. In return, you get different animal products which can be sold or turned into artisanal goods for more profit. This will most likely be your main source of income in the winter around your second in-game year because crops won't grow and you only need a heater or two. And that's pretty much the farming aspect of this game. The other things to do aren't as complicated, and it's clear that they weren't made to be your main focus. That being said, you can make just as much money as you would farming if you focused on any one of these other groups, and they're all available since day one. Fishing is pretty easy. All you have to do is purchase a fishing rod from your local fishing shop and cast your rod in the water. There are different fish to catch depending on where you fish, and you can buy bait and tackle to be used with better fishing rods. I focused only on fishing during my first winter, since I couldn't farm, and I was rolling in a decent profit every day towards the end of that season. It can be a bit slow and it's easy to get bored of just the same mini-game over and over again. I would say this is a good idea for a game like Stardew, but It was just a bit lacking, and you always seem to catch the same fish. Mining is a bit harder. Just like fishing, you can start this at any time. You go in a weird looking hole in the mountains, and down the ladder. You'll find "slime" enemies and break rocks with your pickaxe, trying to uncover the next ladder. If you go down far enough, you can find minerals like copper or iron, which you can use to build new things for your farm or upgrade your tools. It works well enough, and I assume that once you go deep enough in the mines you could start to turn a profit, but it takes too long. It's discouraging when I only need an earth crystal or a copper bar to build my mayonnaise machine and I have to go all the way back to the mines and spend a good thirty minutes finding that one rock. It feels like mining is a pointless sidequest that I need to complete to build my tools, and I usually just end up buying the ores from the blacksmith. Foraging is simple. You walk around and collect the things you find on the ground. You'll find different things in different seasons. It's not very useful, but it's a great way to find gifts for the townsfolk. That's all I have to say about it. To answer @Buzz's question, there is an end goal in this game. Very early on, the town's mayor shows you the community centre. It's a run-down building that the town has abandoned. By speaking to the valley's resident wizard after reading a scroll, you gain access to various "bundles" that you can complete by sacrificing some of the items that you've collected. These bundles range from spring foraging to an adventuring bundle. You have to play at least two in-game years to complete it, so you've pretty much beaten the game if you finish it. You get some cool "post-game" content and a nice cutscene. There's also a surprise at the end of year 2, which I won't spoil, that is impacted greatly by the community centre's completion. Overall, I like Stardew Valley a ton. It does a lot of things right that make the game seem just perfect. It makes this game feel truly open-ended and like it's yours. My one complaint is that, when you don't really know what to do, it might get overwhelming, even though some of the gameplay isn't up to par with the rest (although that might just be because farming sets the bar pretty high). For someone like myself who enjoy "life simulation" games, this is a must-have. If you're not really sure, give it a chance. It might just surprise you. But hey, I left a poll so you can read what others think about this amazing game. You're welcome. I rate Stardew Valley four and a half duck eggs out of 5. Live long and prosper, Fiscus OUT.
  8. The Flame in The Flood

    I am going to begin by acknowledging that the only reason I ended up purchasing this game was due to it being on sale for around $8 on the Nintendo Store. When I first heard about The Flame in the Flood I was intrigued, but not quite sold, especially after reading mixed reviews across the internet. After seeing this reduced price I decided now was the time to take a break from my many Skyrim adventures and try and survive in indie studio The Molasses Flood's The Flame in the Flood. Fast forward a couple hours and my heart is racing as my raft careens through the rapids of this never ending river full of hazardous remains of a society that once was. My four survival elements are all dangerously low: Hunger, Thirst, Warmth, and Energy. I also have a wicked case of poison ivy. My only food source has spoiled and will poison me if I eat it, and the only water I have needs to be filtered before I can drink. I have been playing the game for about an hour, and I must say, things went poorly pretty quickly. While the game does a pretty good job of explaining the mechanics of the game, I was still a little slow to learn how to maneuver my raft to ensure I got the best supplies possible. Navigating your raft through the river is a integral part of your survival because at times there are choices to be made. Do I go left to the two smaller resource caches, or do I paddle hard to the right and stop at the one larger cache? Once you arrive at these small ports and islands along this mysterious and unforgiving river, you must scavenge supplies and make the most effective use of them in order to increase your survival gauges as much as possible before heading back out onto the water. This is the entire dynamic of the gameplay so far as I can tell. It consists of rafting down the river and then scrounging up supplies, and then back to the river again. It is an unforgiving environment with hazards from things like rain and insect bites, to wolves and bears. There are also lots of things to craft that are surprisingly satisfying to use, like the first time you snare one of those cute bunnies that appear at most of your stops along the way, but not all. My favorite element of the game is the storyline, which is Dark Souls-ish in the way that makes the gamer piece together some sort of answer to the many questions that they have, with little to no answers actually being explicitly laid out by the game. The world has been flooded and everywhere we look we see indication that it has been this way for quite some time. Rusted out cars floating down the river, along with entire homes and shantys of the former denizens of this mysterious place that has been so devastated by this post-flood of apocalyptic proportions. Through my travels I met an old goggle-wearing, shotgun-toting granny, a pair of feral children, and a mysterious grave-digging recluse. Alongside my trusty canine companion, I traversed the wilderness, stayed alive, escaped the tusks of a wild boar, died of starvation, and did it all again. This unforgiving and unique take on the survival genre makes you sweat and keeps up interest by always keeping alive the chance that at the next stop, just a little further along, you will find a nice warm place to rest and to eat. And then, it gives you dandelions. Johnny's score: 8/10 - Buy it! Especially if it is still on sale! Pros: Entertaining to boot. Easy to learn, hard to master. Always a new game due to item randomization. Exciting. Fun. Cons: Quite difficult. Frustrating. Unforgiving. Raft steering controls can be sloppy(but then again rivers are unpredictable!)
  9. I've been wanting the Nintendo Switch for a while, and I've heard lots of things about it. I've heard about bugs, games, and the overall quality of the system. So I just wanted to ask; what do you guys think?
  10. Professor Layton vs. Phoenix Wright: Ace Attorney is one of the best crossovers ever. There. I said it. And I shall never regret that statement. It has an ambitious plot, a wonderful setting, and great characterizations. So, so much goes right. It gives fans what they want. Great trials, great puzzles, great music (and remixed versions of the some of the most popular themes from each series, to boot). But it has incredible flaws. Here’s a fair list: Major plotholes, only 70 puzzles, forced to restart cases or load manual saves (something thrown out in Dual Destinies), shorter trials and, perhaps, the game is overly dark and shocking, more so than any game in either series. But what about the good? And more on those other things. PL vs. AA has a brilliant setting. Professor Layton is investigating a case related to one of his students when a girl comes to him seeking help. This girl soon is abducted by what appears to be a witch. She is soon rescued by the Professor and Luke, and escapes aboard a freighter. It’s not long before Phoenix Wright is sent to defend her in court for the charges of committing a crime while aboard. He wins the trial. But he and Professor Layton (along with their assistants) have been pulled into a new “Story”: That of Labyrinthia, a world seemingly composed of powerful magic and witch trials. After being pulled into the story, Phoenix and Maya not only have amnesia, but their memories have been altered. Professor Layton and Luke remember, however. The game is a case of amnesia, arguably, “done right”. Amnesia is waaaaaaaaaaaaaaaaaaaaaaaay overused in stories, especially those in video games. It’s good to see it done well, and I won’t spoil why this is that way. The puzzles and trials are standard quality of each franchise. And the trials introduce a new mechanic: Several witnesses take to the stand at once! This...is...awesome. It is mostly done well. But there are a few times that the mechanic is used in what can be a confusing way. The plot is never very lighthearted. The witch trials end with witches being placed inside a metal coffin and dipped into a flaming pit. Winning a trial is presented as a wonderful thing in all of the Ace Attorney games. Not so here. It’s terrible! The characters (and you) witness supposed justice being carried out in front of your faces. Seeing the terror in the eyes of those sent into the pit can be traumatic and make you wonder if your time was worthwhile. Not is all how it seems, however...for bad...and for good. There are abundant plot twists, including one way out there at the end. You will see why I referred to the plot as “ambitious” if you choose to play the game to its conclusion (or even, watch a playthrough). Once the curtain is drawn back from this world and the truth is revealed many, many questions remain. And some may laugh at the conclusion. I will say that for me, it was satisfying. A bit difficult to chew, but certainly worth it. Phoenix Wright is often presented as being many steps behind Professor Layton. He has to learn from him. Fans might be disappointed that he forgets basic lessons of courtroom procedure. But he is very much in character. Nick (yes, Phoenix) has always had a bit (or a lot) of difficulty adapting to new situations. And his situation is very much new. Perhaps the most glaring flaw is one that may never be experienced: Game over in the final case. As truths are revealed, there comes a point in the case where game over is completely pointless. The judge is eager to find the truth, and is patient to hear it. Yet if you make minor mistakes, he will declare your client guilty. In the Ace Attorney games, this mostly, if not completely made sense, even if it was unfair. The Judge is a fickle friend. Here, it doesn’t make sense and is very much out of character for the judge. Final thoughts: Earns “T” rating, although family friendly. There are several shocking and possibly traumatizing moments where the player might just want to put down the game and never play it again. A game can be hopeful and not necessarily have the most desirable outcome. The game is, perhaps, too much of a people-pleaser in some ways. And in other ways, it, perhaps, is not enough. There were many decisions made about the game that has me asking, “what were you thinking?” This game, when analyzed by fans, will likely be hated more than any other game in any of each series. If not, I would be pleasantly surprised. Oh, and one last note: Hint coins can be used during trials. You heard me. You struggling to know where to press or present? Use a hint coin! It can make the game too easy...but some moments in trials are just so taxing that it’s just plain worth it. Pros: Setting is awesome Ambitious plot that succeeds mostly; is touching. Great characters Remixed versions of original themes Great Puzzles and humor Hint coins usable during trials and are abundant Cons: Major plotholes Final case pointlessly thrown out with a few mistakes Only 70 puzzles Forced to restart or load case upon failing (Dual Destinies reload system not usable here) Game is arguably overly dark and shocking Score: 8.0
  11. There was a lot of hype leading up to “Lady Layton”, now called “Layton’s Mystery Journey: Katrielle and the Millionaires’ Conspiracy.” Few details were known, but we now know that it is a sequel series to Professor Layton, rather than a spin-off. The game, however; feels more like a spin-off than a sequel series for several reasons: 1. Self-contained “cases”: In a new twist for the series, “Lady Layton” features 12 cases to be solved. Instead of having a deep overarching plot, it contains 12 cases that are largely self-contained. Each case contains a main mystery to be solved, and 4 of them can be solved in any order. 2. Cut-out characters: The characters here are largely flat. Now, this has been a characteristic of the Layton series before, but never to these lengths! Each character has a cut-out personality and no character is explored in great detail, not even the main characters (to a degree). Katrielle is a puzzle-solving addict. She is much more bubbly than Professor Layton, reminding me of Athena Cykes of the Ace Attorney series. She is addicted to food, and is easily distracted. This is, however; where her depth of character is presented. Her distractible demeanor actually helps her focus on each case. Ernest Greaves is the head-over-heels lovestruck assistant to her. He gets little recognition from her, but her loves her regardless. Sherl O. C. Kholmes (yes, that’s right) is a talking dog. But only a few people can hear him (in this case, only the other main protagonists, even through the entire game. He wants to find out more about his past. He makes many dog-related puns. 3. Plot: The plot is billed as “Katrielle’s search for her missing father”, but in truth, the plot is focused on the cases rather than the search. Professor Layton is rarely mentioned at all in the plot. In addition, Sherl’s search for answers is not even addressed. Now for another problem: The plot itself isn’t presented until the end. When I said it has no deep overarching plot, I mean it doesn’t present the main problem (the “Millionaires’ Conspiracy) until the final case at all. One more: Deus ex Machina (look it up!) A lot of it. Every case is solved or completed this way, if I recall correctly. Every. Single. One. Even the final case. Now for positive points: This game has the most puzzles in the Layton series, and every one is good. Now, some are presented inadequately or awkwardly. But many make good use of the top screen. By this, I mean many puzzles give you very little clue in the text, and expect you to figure things out using clues presented in the top screen. This I liked quite a bit. The messages presented are quite positive, as well, if a bit (a lot) hammy. While the resolution of the cases leaves much to be desired, every character is sympathetic. The Layton series is known for having no “true” villains. Of course, the characters had much more depth in the previous games, but there is much to like here. And the art. THE ART!!!! It’s so beautiful, characteristic of the series. Few games can match the beauty of the Layton series’ art. And proof that simplistic design can add richness and depth to art. The music is beautiful and also characteristic of the series. The tunes settle nicely in the background as you solve a puzzle or search for hint coins, the currency in the game that allows you to buy hints for puzzles. However! The puzzles *are* weaker overall than in previous games of the series. Part of this is because the previous “puzzle master” (or the main person who oversaw the development of puzzles) died. Considering that, the transition is remarkable. But it still leaves much to be desired. And DLC is pricey. $2 per outfit (each of which comes with a puzzle), and $40 for everything, including the game itself, the reason being that the 3DS version will be the same price. But the game itself? $16. For a Layton game, brand new. For hours and hours of content. And that includes Google Play’s “Family Library”. If my family desired, all 3 of them could get the game on their phones and we could play together. That would make an incredible experience to last a lifetime. It may never happen, but hey! All in all, the game is wonderful. It’s not perfect, and has significant flaws. But it may be the favorite Android game I own.
  12. Hey! It's me, Fiscus! To provide a bit of backstory on why I was so late on covering this game, I have written a review before about the Nintendo Switch itself. I talked a lot about Breath of the Wild there. Then I realized that I had not explained all of the things that I could have, and here we are today. Before we begin, I will be calling this game BotW because it's easier to write, and saves us all some time. To start off, there will be NO SPOILERS in this review, for the sake of anyone who hasn't been able to buy a Nintendo Switch yet and wants one, or for Wii U owners who haven't had the chance to pick up a copy. HOWEVER, I will assume that you know about the shrines that have been advertised by Nintendo themselves for QUITE SOME TIME. Now onto the actual review: BotW is easily one of the best first party Nintendo games since the GameCube era. Some might even say it's the best Zelda game! You can tell that the designers really put a lot of effort in this one. I find myself often exploring just for the sake of exploring, which is definitely something that other Zelda games just didn't do. Every mechanic and I do mean EVERY MECHANIC is designed to not get in the way of exploring. The horse riding and mounted combat are spectacular, the battle mechanics are amazing, the towns, NPCs, and side quests all don't get in the way and feel unique, and the shrines are all fun and challenging. Everything is optional, so much so that you will find yourself wandering off instead of continuing with the story right away. Trust me. I'm not the type of gamer that strays from the plot, and even I got sidetracked. And the only times where you are doing something that should be mostly linear, you still have some degree of freedom, and nothing in the game feels necessary. Killing monsters is very fun, even guardians. (You will die to guardians A LOT.) Often times, you have various options of how to go about doing something that, by itself, is optional. This makes you ask questions that help make the game more enjoyable. A good example of this would be when killing monsters. Do you sneak attack them while they're asleep? Do you sneak attack them using special food, elixirs or gear? Do you shoot them with a bow from a distance, do you steal their weapons and attack them up close? Or my personal favorite: Do you SHOOT THE FRIGGIN EXPLOSIVE BARRELS? This adds a fair bit of depth and strategy to the game without feeling too overwhelming. Here are just a few more reasons why I think you should definitely buy this game: The story mode doesn't restrict ANYTHING AT ALL! Everything that you can see is explorable. That is, if your stamina is high enough. Weapons do break in this game, and some people may see that as a downside, but it adds more to the open world feel of the game. In a game where you can use tree branches and skeleton arms as weapons, you can always find a weapon lying around. This also helps to balance the over powered weapons that you can get. Even when you have finished the story, and done a fair bit of sidequests and exploring, your game will still be around 20 - 30 percent done. This leaves a whole lot to do and makes sure that the game will almost never get boring. Don't worry though, If you've played other Zelda games, BotW will be familiar enough for you to enjoy. BotW has the unique characteristic of a level of difficulty that newcomers and die-hard Zelda fans alike can enjoy. To wrap things up, BotW is the ultimate Legend of Zelda game in my opinion. I would say that it's the best open world game! But I'm biased. After all, it is the only Nintendo open world game on the market. From the depth of the in-game mechanics and strategy to the hidden little secrets, this game will keep you coming back for more. I give this game a perfect 10/10. It is the ideal Zelda game, and one of, if not the best game on the Nintendo Switch and Wii U. The sense of freedom and wilderness that it conveys has caught the attention of many gamers, myself included. I'm sure I haven't covered all that needs to be covered, especially with a game as big as this one. I tried to make it a concise review, to not bore anyone too much. If you have the time, feel free to comment in the thread, and let me know what you think about BotW. If you have any tips, please mark them under spoilers for anyone who doesn't like them. QUICK TOTALLY UNRELATED SIDE NOTE: There's a YouTuber who's name is Dystifyzer. He currently has a 24/7 Nintendo ONLY music live stream with LIVE REQUESTS. You should check it out sometime. Be sure to say Fiscus sent you! SIDE NOTE OVER And with that, yet another brief review is over. All your base are belong to me, FISCUS OUT. PostScript: I spent 15 minutes just writing the text on the thumbnail, so that's a thing.
  13. FOREWORD: In this article, I talk about things that you might already know. IF YOU HAVE ALREADY PLAYED SPLATOON 1 and know a decent amount of information, please read the introduction and skip until past the dotted line. Thank you!! So you may have noticed how hyped the Nintendo community was about Splatoon 2. I was among one of those people. Now that the game has actually released, I'm happy to say that it's well worth buying. In this piece of writing, I'll explain why. http://www.youtube.com/watch?v=qN4w5D2tzME To get something off my chest and out of the way, I'm going to call this game SplaTWOon. Why? Because, dear reader, the pun is RIGHT THERE! Also, it's easier to type. Splatwoon is the game I've been waiting for. From playing online with your friends to the single player story mode, salmon run, and of course, splatfests. Starting with the most basic of all the game modes, you can't go wrong with turf war. For those of you living under a rock, turf war is a game mode where, unlike other shooters, your objective is to shoot the ground and paint as much of the battle arena your team's color as possible. The team that inks the most turf in their color wins. This format works really well, and I find myself having TONS of fun here. This time around, they've added a bunch of new weapons, stages, sub - weapons, features, and mechanics to spice up your average turf war and make it just that extra bit more fun. Some might even go far as to say that turf war is the best game mode and the most fun. Now moving on to ranked mode. Unlocked at level 10, ranked mode includes game modes such as Tower defense, Splat zones and my personal favorite, Rainmaker. Starting with Tower defense here is a very quick run down of all the modes. In tower defense, both teams compete over a tower. once on the tower, it will begin to move towards checkpoint one, two and eventually the enemy base, where you win the game. In splat zones, both teams fight over one zone. If the zone is primarily your color, it will become "your" zone. while it is "your" zone, your team's timer will begin to count down. once the timer reaches zero, your team wins. In Rainmaker, both teams fight over a weapon called the rainmaker. If your team has the rainmaker, the person carrying it has to get it safely across to the other team's base. If the person carrying the Rainmaker dies, the rainmaker is reset once again. This mode adds quite a bit of strategy and the different modes cycle every two hours. Depending on the modes, you might want to change your weapons and clothes accordingly. Each ranked mode has its own ranking, hence the name. This helps Nintendo place you into battles of adequate skill. Which leads me to league battles. -----------------------------------------------SPLATOON 1 PLAYERS READ ON FROM HERE------------------------------------------------------------------------------ League battles are only available once you are at least B- rank on the available mode. This mode is for more serious players, who gain or lose more exp than in ranked mode. You can also play doubles with your friends, which is the best for online if you don't have at least four friends who are all online and willing to play. Now to talk about single player. To be honest, I've heard a lot of people saying that the plot isn't all that good and almost exactly the same as the first game. I won't give any spoilers, but at least for me, It's a fun pastime if I want to stop online mode for a bit, and lets me try out some weapons. I also don't really care that it's the same as splatoon 1 because not many people owned a Wii U anyways. Next up, salmon run. Salmon run is really solid. The game mode consists of you and a team of three other people teleporting to an island. This island is the home to various ugly abominations, called salmonids. Your mission is to kill the special "boss" salmonids and harvest their golden eggs to fulfill your quota. These salmonids come and try to attack you all throughout wave one two and three. If you survive the waves, you win and get some cool rewards that may help you in battle. To round up, I would like to talk about the new features. There aren't many, but one noteworthy one is the new addition of the dual wielding weapons, A.K.A. dualies. I like the fire rate that these new weapons have, and some have tons of power. The sub weapons are good enough, and the rocket launcher special is great when paired with the dualie squelcher's echolocator bombs. The new stages are also really good, and the variety is sure to spice up otherwise boring matches of Splatwoon. My personal favorites are Musselforge Fitness and Humpback Pump Track. All in all, Splatwoon is a fun, great game that you should definitely add to your roster of Nintendo Switch titles. Some might argue that it doesn't have enough differences from Splatoon 1, but hey, all shooter games are like that. Plus, the fact that it's SPLATOON FOR THE SWITCH makes it a great game all on its own. If you have the money and a switch, I would definitely get Splatwoon. But I'm curious. What do you guys think about Splatwoon? Do you think it's a good game? Feel welcome to leave your thoughts and discussions in the thread. I haven't tried a splatfest yet, but Mayo vs. Ketchup starts tomorrow, and maybe I'll make a post on my opinions. Until next time, Stay Fresh!! FISCUS OUT.
  14. Star Fox Zero is Underrated

    There, I said it. The game is underrated. Yes, it has an awkward control scheme. Same with Kid Icarus: Uprising. Yes, it is short. So is Shovel Knight. The controls, however; are flawless. You shoot where you aim. It takes getting used to, yes. But I did get used to it. And others have, as well. Some have complained that they have to look at both screens. But they do not have to. I largely completed the game using only the gamepad, though I initially used the TV, as well. Even the final boss fight was manageable. One thing I will criticize are the Great Fox missions. After it takes so much damage, the camera will tilt back towards it while you are still flying. I feel that was unnecessary and distracting. The game is not what most would call a masterpiece. I would not list it among the greatest games. Far from it. But I found it to be quite enjoyable.
  15. So I was reading through the forums, seeing what new threads people have posted, and I noticed that most of you don't have a Nintendo switch and/or have mixed feelings about getting it. I came up with this article about the pros and cons of the switch - and why you should definitely get it. First off, I want to get something straight. I am NOT just giving this console positive feedback because it is made by Nintendo. I honestly think that this is a great console. Secondly, remember that this is all in MY experience and maybe this can be like 5% inaccurate for YOU. This is why I encourage you to post your experiences in the thread if they are different to mine. I will quickly just tell you this, if you are worried about installing this console, worry no longer. This whole console took about 30 minutes to set up for me. Good news for all you lefties out there: the switch comes with a sort of D-pad on the left Joy-con that you can use as a right analog stick if you are more comfortable that way. A good thing about this system is its interface. You can never get lost in its simplicity. Games are in the middle, Profiles on top, settings, E-shop and news feed on the bottom. Definitely simple to use. You never have to switch profiles per se, the option to do so pops up once you've selected the game. This means you can have two different accounts, each playing different games on their account at the same time. You can also link a Mynintendo account and get points for each game you have. A con to the system is the processing power. Of course, It's not as powerful as an Xbox, Pc or PS4, but the good thing about this is that you won't be playing games that require much CPU a lot. To be completely honest, I only noticed it in the starting area in Breath of the Wild. Which brings me to the next pro: Zelda. ZELDA IS GOOD. It is (no exaggeration) probably the BEST game I have played. I really liked the open world, the storyline was in-depth, and The combat was solid. This game is good for beginners to get into games with in-depth storylines and is good enough for the pros. Another point of discussion is the battery life. Now, this isn't exactly a pro, but it's not a con either. The battery life is three hours and a half, BUT that IS playing a game as intense and demanding as Zelda. Playing less demanding games can last a whole lot more. If you pay $75 extra, you can get the SwitchCharge case, which will give you up to 12 EXTRA HOURS OF BATTERY LIFE although it is pretty pricey when added to the switch's US $300 dollar cost.Also, as soon as your battery reaches 20%, the system will let you know. IF you reach around 5%, the system will activate a sort of sleep mode, where it shuts down until you can plug it in. This makes it last about 2 hours more (in my experience) This can be ignored with the press of a button, but I like the fact that you won't lose your hard work because of battery life. Of course, this all doesn't matter if you're playing on your TV or computer screen. Now, I'll quickly talk about Portable mode. I like portable mode a lot. It was very comfortable for me, and the ability to SWITCH to portable and go anywhere in an instant without having to stop playing is so useful. The only downside is, of course, the fact that it can run out of charge, and some people say that their right thumb is a little too far down on the right Joy-Con to be comfortable, but this hasn't happened to me. And that's about it. BOY WAS THAT LONG. So as always, leave your thoughts in the thread and poll; Will the Switch succeed? are you getting it? Do you like it? Hoped you like this article, I spent 30 minutes on it (I could have installed a second switch in that time!) FISCUS OUT.
  16. Ba da da da da daaaaaaaaa daaaaaaaaaaaaa!!!! DOO, DOO DOO DEE DOO, DOO DOO DEE DOO, DOO DOOOOOO DOOOOOO… “My name is Raphael. I have a secret. Phantom R...he’s me. Time to get to work, Fondue!” Rhythm Thief is a breath of fresh air in the Rhythm game genre. It takes a familiar story, adds twists, turns, and lovable characters, and pulls out all the stops. The title evokes Professor Layton in many ways, from the menus to the characters, and especially through the world map and sidequests. There are musical puzzles from time to time, but these aren’t nearly as challenging as some of the brain busters in the Professor Layton franchise. They serve to pad the adventure with interactive fun, and perhaps bring down the story a bit. However, the story is quite good, aided by quirkiness but not quirky in and of itself. Napoleon has returned from the dead...or has he? It seems he seeks a treasure that will give him power to control the world. But what sort of thing is it? Aiding the story is an incredible soundtrack. The music had me hooked from the beginning until I had completed the game. The French-inspired tones, classical music, and pumping beats combined in ways that really caused the game to “pop”, or to really sell itself. The rhythm games feature a variety of challenges, from familiar button presses to swipes and taps on the touch screen to gyroscope challenges. The last of these tend to be among the most challenging, largely because it is so difficult to get used to. I spent several hours trying to get an “A” score in one challenge, whereas I only had to try any other a few times in comparison, with the exception of one (also a gyroscope challenge). Thankfully, it was an optional challenge. And in addition, merely passing each rhythm game is enough to advance the plot. But to unlock a final challenge, you have to beat every rhythm game (including all optional games) with an “A” ranking. This can be downright tough, even with the boosters that you can buy with coins earned from completing games. However, the games do have excellent variety and class. As for said coins, these coins can also be found throughout Paris, scattered like hint coins a la Layton. Other optional things to be found are CDs (bearing music tracks) and “Phantom notes”. The latter unlock a challenge if you collect them all. One other optional challenge unlocks if you collect certain music recordings and play them to a certain man. These can be found by touching the necessary object that produces each sound. There are 60 in all, not all are required to pass. But it is advised that you collect as many as you can while you traverse the game, especially since some are necessary to advance the plot. These can simply be found by following the map, but you may find them in advance. The game took me about 10 hours to complete during my first run through, however, I spent a lot of time gathering collectibles, talking with NPCs, and enjoying the views. I did not 100% the game, but did complete every rhythm game and unlock every bonus challenge. This took additional time. Finally, don’t be lost by the title. While the main character is, by his profession, a thief, the game has more heart, spunk, and inspiration than most games out there, period. The plot doesn’t break much new ground, but it doesn’t have to. It makes something new and fresh out of old bits. I highly recommend this title to those who want to see the good in people, and who love fresh and engaging gameplay. Rating: 9.4/10 Price: $19.99 on the Nintendo 3DS eShop
  17. Game Informer has its review for the new Zelda up, and it scores a perfect 10! Reviews for the game are looking great so far. If you want to read the whole review, it's here: http://www.gameinformer.com/games/the_legend_of_zelda_breath_of_the_wild/b/switch/archive/2017/03/02/game-informer-the-legend-of-zelda-breath-of-the-wild-switch-review.aspx What do you guys think? Is GI biased, looking at their previous Zelda reviews? Or is the game just that good?
  18. Review is not very deep and has nothing "new", but page contains a lot reviews from other pages. metacritic.com
  19. Ocarina of Time is widely known as the best game of all time, invoking nostalgia in many gamers, thanks to its innovations to 3d action adventure games. Breath of the Wild is completely changing the Zelda formula that Ocarina of Time perfected, which could be exactly what needs to be done, I look forward to playing it
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